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rocking chair?
Posted: Mon Jul 14, 2003 10:58 pm
by 007craft
Is there a rocking chair in the game or did any1 design one in the past that i could use in my map?
Im looking but i cant seem to find one
Posted: Mon Jul 14, 2003 10:59 pm
by SlasherZ
why do you want a rocking chair?
Posted: Mon Jul 14, 2003 11:16 pm
by 007craft
lol its what im looking for thats why

Posted: Mon Jul 14, 2003 11:26 pm
by SlasherZ
just curious
Posted: Tue Jul 15, 2003 12:28 am
by nuggets
easy to make from the chairs already ingame
add two "rocking" brushes to it,
add an origin to it, between the centre of the front and back legs
give them all targetnames and make them one entity
create the movement in script
main
thread chair_move
end
chair_move:
$chair time 3
$chair rotateZup 10
$chair waitmove
$chair rotateZdown 10
$chair waitmove
end
Posted: Tue Jul 15, 2003 12:35 am
by 007craft
wow.. thats too confusing for me. i dont understand scripts just yet. Perhaps a step by step tutorial with pictures?
Posted: Tue Jul 15, 2003 2:15 am
by Alcoholic
ya that woudl work but what about the ai animations? chairs dont rock them selves lol.
Posted: Tue Jul 15, 2003 10:45 am
by Angex
Alcoholic wrote:ya that woudl work but what about the ai animations
007craft wrote: i dont understand scripts just yet.
You could use
bind to attach an AI charcter in a sitting position. There's an intresting discussion about this command in the scripting section if you're unfamilar with it.
Posted: Tue Jul 15, 2003 3:31 pm
by 007craft
thanks for the help every1 but i just need a stationary chair. (just as furniture). dont need it to rock or anything
Posted: Tue Jul 15, 2003 5:49 pm
by Angex
You could build one out of brushes, or check the static models.
Posted: Thu Jul 17, 2003 8:04 am
by nuggets
using a chair already made (such as the one in the cardgame) it already as a tag position to attach the player to