Help with this TANKING prob

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LT.BARNES
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Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Help with this TANKING prob

Post by LT.BARNES »

forget the ERROR thing i fixed that (((had a bk up map )))

my new prob is..... When i Blow a tank with a bomb.............the destroyed version appears fine yes...

BUT

another destroyed version of the tank (when it has blown up) appears at the Z part of the map and enermys come out of it..??????

1) don't want enermys to come out of tank when it has been destroyed!
2) if poss don't woz if can't, but does anyone know how to make the destroyed tank version NOT appear at the Z part of the map!!??


if u are wondering wat i mean by Z part, well if u open up radient look in the centre of the map and u will see a blue box and a Z inside it.
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Alcoholic
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Post by Alcoholic »

are you using the vehicles_thinkers script? i made this one tank script for dealing with tanks... want it?
LT.BARNES
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Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Post by LT.BARNES »

ooo yea i did use vehicles_thinkers cause when i didn't the tank blew up but the original alive tank stayed. so i had to use the vehicles_thinkers to make the live tank go when blown and it did but appears at the Z and enermys come out! GRRR yea would like to c man so it will fin me level
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Alcoholic
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Post by Alcoholic »

ok holdon i have to finish my homework really quick, and i have to fix one teeny little thing in the script.
LT.BARNES
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Posts: 288
Joined: Mon Dec 30, 2002 4:37 pm
Location: london

Post by LT.BARNES »

u r a dude. all i need is to get rid of the tank from appearin at the Z

and the dam enermy's that come out the tank.

thanks man :) i will hold.....
...prepare for your finest hour...
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