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My map finaly released. My first map actually.
Posted: Thu Jul 17, 2003 4:57 pm
by Yarik
As soon as I am done with the TR mod. I am will stop mapping for mohaa.
I am sick and tired of trying to finish this map. I have NO time to finish it with all the work I have.
This map is in .MAP form. You can take it. Modify it and release it back to public but CANT CALL IT YOUR OWN. And must include credits to me
I will upload the file no later then 5pm California(US) time.
Thanks for all the Support from .MAP and wish you all luck.
Posted: Thu Jul 17, 2003 7:58 pm
by Butch
awwwwwwwwww dont leave please....
... but good luck with anything you do
Posted: Thu Jul 17, 2003 8:17 pm
by Yarik
I just said I aint mapping for mohaa again. I did not say im leaving... But thanks....
Posted: Thu Jul 17, 2003 8:20 pm
by Yarik
http://www.angelfire.com/alt/menu1/Test_Base1.zip
Its in .MAP file format. Its MP version. You need to fix the doors. And add a few more rooms. But if you want to make it a SP do so.
Posted: Sun Jul 20, 2003 1:37 am
by Yarik
Just wandering. Anyone going to try and make it a map that works?
Posted: Sun Jul 20, 2003 1:54 am
by Jack Ruby
Yarik, you know you really want to stay and finish it yourself.
I know you have been around and know what your doing,
finish it man, you'll be happy when you do.
Posted: Sun Jul 20, 2003 1:55 am
by m0g
I would love to try, but after a normal compile this pops up! eeek!
Too much work for me... maybe someone else!
Code: Select all
F:\Games\EAGAME~1\MOHAA\main\maps>"F:\Program\MOHAAT~1\Q3map.exe" -gamedir F:\G
ames\EAGAME~1\MOHAA F:\Games\EAGAME~1\MOHAA\main\maps\olk.map
---- q3map ----
----- FS_Startup -----
----------------------
18455 files in pk3 files
WARNING: Couldn't find image for shader textures/shopp/stuhl_blue
WARNING: Couldn't find image for shader textures/glas/glas
WARNING: Couldn't find image for shader textures/notexture
*** Entity 0, Brush 28, bounds (-5515 -7695 -553) - (-3621 -6787 -534)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 29, bounds (-5524 -7865 -874) - (-5473 -6829 -717)
^-- Fence masks must only be used with fence or nodraw.
WARNING: Couldn't find image for shader textures/blackhull1
*** Entity 0, Brush 270, bounds (-4459 -6486 466) - (-4368 -6408 469)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 271, bounds (-4474 -6598 469) - (-4469 -6491 542)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 272, bounds (-4372 -6598 469) - (-4368 -6491 542)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 273, bounds (-4474 -6603 469) - (-4368 -6598 542)
^-- Fence masks must only be used with fence or nodraw.
WARNING: Couldn't find image for shader textures/shopp/door_white
WARNING: Couldn't find image for shader textures/mirek/Romanwall2
*** Entity 0, Brush 707, bounds (-6830 -7615 303) - (-6500 -7614 452)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 710, bounds (-6737 -7405 301) - (-6503 -7403 454)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 711, bounds (-6732 -7435 300) - (-6536 -7434 454)
^-- Fence masks must only be used with fence or nodraw.
WARNING: Couldn't find image for shader textures/glas/green_glas
WARNING: Couldn't find image for shader textures/contowerwood
WARNING: Couldn't find image for shader textures/customcraig/shudder_c01c
WARNING: Could not find 'models/miscobj/clipboard.map'.
WARNING: Could not find 'models/static/messkit.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
TIKI_InitTiki: could not find surface 'bunkerchair2' in 'models/furniture/bunker
chair_d.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'bunkerchair2' in 'models/furniture/bunker
chair.tik' (check referenced skb/skd files).
WARNING: Could not find 'models/static/messkit.map'.
WARNING: Could not find 'models/static/flourbag-stack.map'.
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_shor
t/toilet_short.skc
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/static_cagelight.map'.
WARNING: Could not find 'models/static/flourbag-stack.map'.
WARNING: Could not find 'models/static/flourbag-stack.map'.
WARNING: Could not find 'models/static/flourbag-stack.map'.
WARNING: Could not find 'models/statweapons/mg42_bipod.map'.
WARNING: Could not find 'models/statweapons/mg42_bipod.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/static/flourbag-single.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/miscobj/beef.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/items/bratwurst.map'.
WARNING: Could not find 'models/static/messkit.map'.
WARNING: Could not find 'models/static/messkit.map'.
WARNING: Could not find 'models/static/messkit.map'.
WARNING: Could not find 'models/static/messkit.map'.
WARNING: Could not find 'models/miscobj/clipboard.map'.
WARNING: Could not find 'models/miscobj/clipboard.map'.
WARNING: Could not find 'models/miscobj/clipboard.map'.
WARNING: Could not find 'models/miscobj/clipboard.map'.
************ 9 brushes with mixed fence masks ************
WARNING: Entity 35 of type 'vehicle_german_airplane-stuka-destroyed' leaked
WARNING: Entity 45 of type 'func_ladder' leaked
WARNING: Entity 64 of type 'light' leaked
WARNING: Entity 65 of type 'light' leaked
WARNING: Entity 66 of type 'light' leaked
WARNING: Entity 67 of type 'light' leaked
WARNING: Entity 68 of type 'light' leaked
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
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Writing F:\Games\EAGAME~1\MOHAA\main\maps\olk.bsp
Writing F:\Games\EAGAME~1\MOHAA\main\maps\olk.vis
18 seconds elapsed
F:\Games\EAGAME~1\MOHAA\main\maps>pause
Tryck p? en valfri tangent f?r att forts?tta...
Posted: Sun Jul 20, 2003 7:57 am
by mohaa_rox
it's just a leak, nothing to be afraid.

Posted: Sun Jul 20, 2003 2:53 pm
by TheShiznaeSpe
[quote=Yarik] ^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 711, bounds (-6732 -7435 300) - (-6536 -7434 454)[/QUOTE]
ooo, bad
this means u are using masked textures on a brush that has caulk or some other texture than nodraw
it doesn't cause any problems compiling-wise, but it does make masked textures react strangely (ie: inpenetrable sides, weird culling)[/quote]
Posted: Tue Jul 22, 2003 12:30 am
by LT.BARNES
dude nothin is wrong with it... it is jus a LEAK man.
to solve this u gotta.....
1) go to FILE
2) click on "pointfile..."
this will then show a RED line.
follow this line till u get to a part where it is leading to an area that u haven't blocked up.
what i mean by blocked up is...
if u have a skybox, there must be a hole or cap that will make it so your level will get beyond the skybox and this is called a LEAK.
make sense?
when i make a skybox i make 6 sides.
1) top, above map
2) all sides of map
and
3) underneath the map.
basically make a HUG box covering your level and then Hollow it out
and make it a sky box
Posted: Tue Jul 22, 2003 12:47 am
by nuggets
come on
Yarik man!!!
i've got big things planned aswell but you owe it to the community to finish it and get it out there on the cattle market...
just a few more brushes and number crunching u'll be there
*(i'm saying this cos i'm doing my last (possibly not, cos people are talking me outta it) map, just cos of all they've done for the community also,
don't let the side down

Posted: Wed Jul 23, 2003 2:05 am
by Yarik
Right now I have moh community in one hand and my future in the right hand. And so far the right hand outweighs the moh community hand.
Right now Im tooooooooooooooooooo Busy with homework/work.
I have NO time. As much as I would love to finish my map. I am working on a limited schedule. I have about 50 days of break each year.
Im taking that time to finish my work for the TR mod.
This semeseter ends JULY 31. And My fall semester start August 18.
Only 18 days of break. I would love to finish it, but no time.