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bushes in brushes

Posted: Sat Jul 19, 2003 9:35 am
by Ramah Palmer
Hehe, what a clever title.
My question is this: does it matter if a static model goes through a brush - structural or detail?
I've done my whole map avoiding brush merging and it just goes against the grain to allow this kind of thing. But I know patch meshes and LOD are okay to merge so, for instance, can I have a hedgerow brush with lots of bush static models hidden in it to give some foliage?
Thanks.

Posted: Sat Jul 19, 2003 11:10 am
by Angex
I don't think it matters as long as the origin of the model isn't inside a brush, or in the void.

The Hunt

Posted: Sat Jul 19, 2003 12:48 pm
by tltrude
You only have to look at the spawn area for the Allied team in "The Hunt" map to know the answer to your question. Yes, you can overlap models with brushes. Just make sure the moving branches of a bush or tree do not pop in and out of sight as it moves--that would look funny.

Posted: Sat Jul 19, 2003 2:04 pm
by Ramah Palmer
Thanks, I thought the models at the start of The Hunt were merely poking through static meshes. I've tried it and placed a few bushes inside my hedge and it works fine, but I didn't know whether this would have any effect in the long run.