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Yellow Light That Interferes
Posted: Sun Jul 20, 2003 2:08 am
by Sonsai
I have this bunker type of building. On top is one long sandbag with an MG42 on top. Underneath/inside the bunker I have 4 yellow light sources. However when I'm on top, the yellow light sort of "floats" up and it reflects off of the player, the sandbags, and mg42. Here's a picture to explain more:
Any ideas?
There are big open windows from all four sides of the bunker, but I doubt that is the problem.
P.S.: This is for my newest and upcoming map, The Front

Posted: Sun Jul 20, 2003 2:22 am
by Alcoholic
maybe changing the light overbright radius? btw what kind of map is it? what game is it also?
Posted: Sun Jul 20, 2003 2:24 am
by Sonsai
The Front, World War 1 theme.... 2 trench complexes ruined city in middle.
It's for MOH:AA:SH, and the overbright radius, how would I do that?
Erm, nevermind. Read the tut, but the weird thing is I don't get a radius thing when I insert individual light sources in my map...
Posted: Sun Jul 20, 2003 2:32 am
by Alcoholic
So is it fixed?
Posted: Sun Jul 20, 2003 3:21 am
by Sonsai
No, not yet. If I change the radius, then that affects how far the light will reach in the bunker, which might be a problem. Plus, what is the default radius, I get no radius when I insert the light and I don't want to insert something over default.
default
Posted: Sun Jul 20, 2003 3:33 am
by tltrude
The default value of a light is 300, but you can change that like this:
Key: light
Value: 150
You can also move the lights away or change the color.
Key: _color
Value: 1 .8 .4 <---golden light
Posted: Sun Jul 20, 2003 4:34 am
by Sonsai
Yeah you can change the color by pressing "k" too

Thanks for that default thing!
But, question. Does light travel through brushes? It can't, or at least it shouldn't... Because that seems to be the case with my light, traveling through a brush.
Detail
Posted: Sun Jul 20, 2003 6:27 pm
by tltrude
It might, if the brush is not structural or the texture is see-through. The bright part of a light should never go through to the other side of a brush or it will cause errors and crashes.
Posted: Sun Jul 20, 2003 6:33 pm
by Sonsai
Mmm well the light is on top of the ceiling, under a dirt textured structural brush.
I'll just put the lamps and lights on the floor then, thanks fer everyones help!
Posted: Sun Jul 20, 2003 8:19 pm
by Wilson
U may hav the light in the middle of the ceiling texture causing it to go trhough both i had that same prob try lowering it a bit
Posted: Sun Jul 20, 2003 11:05 pm
by Sonsai
Sure thing, thanks bro
