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Question about 'flexible' bot maps

Posted: Sun Jul 20, 2003 10:41 pm
by Alcoholic
1. Can you make your own cvars? Like ones that the server master can easily change?

2. If I DELETE pathnodes, will the game crash?

3. Would the mere existence of pathnodes (no bots, ai whatsoever), would the game get a performance hit?

Posted: Mon Jul 21, 2003 6:08 am
by jv_map
1. Yes, use setcvar.

2. Not sure, but you can use the disconnect_paths command to remove all paths in a volume (a notsolid script_object for example).

3. Not sure either, I don't see a reason why it should have any major performance hit. However I have been told any map with pathnodes may run very poorly if you don't restart the server often enough :?