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leak?
Posted: Mon Jul 21, 2003 1:47 pm
by bluelamb
I am getting bsp reporting leaking entities so i have replaced them and now the new ones are leaking and i have made freash ones, not cloned!
any help greatly appreciated.
thx
Posted: Mon Jul 21, 2003 4:26 pm
by Jack Ruby
There is probably a leak in your skybox, make sure its sealed, all the walls meet and touch eachother, sky and floor too.
Posted: Tue Jul 22, 2003 2:57 am
by Balr14
Entities leaking mean they interfere with a brush. You can't do anything about most of them.
Posted: Tue Jul 22, 2003 6:17 am
by wacko
As long as u
don't get a message like:
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
u shouldn't be worried about it.
if u're not sure what kind of leaking u have, try to open ur map after compilation and load the pointfile which is created in the bsp-compile process (File-->Pointfile...). If u don't get a red line in ur map running from an entity to a gap in the skybox, everything is fine.

If u see that red line, tho, you'll have to close that gap, recompile until that message and the pointfile are gone. In this, be aware, that just structural brushes can seal ur skybox, detailled brushes, LOD terrain or patchmeshes don't!
thx
Posted: Tue Jul 22, 2003 12:14 pm
by bluelamb
Hey thanks guys (and gals(?))
it's always awesome to know that someone out there has had a similar problem and is willing to take a couple of seconds to help out someone else.
.map members I salute you!