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Port Loufoque !

Posted: Thu Jul 24, 2003 5:02 pm
by Jack Ruby
Its almost complete, pretty much all construction is done, just detail and bugs to fix.

This was a joint project ( how nice to only stress over single buildings instead of an entire map ), the map developers are, Nuggets, Wacko, Crunch, Hanzwurst and I played around with it too :)

Heres some screens, sniper heaven although theres enough interior routes to sneak up and club the frickin snipers from behind :)

I believe its gonna have multiple random objectives, so the map should stay fresh for a looong time.

Good work fellah's :)

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Posted: Thu Jul 24, 2003 5:08 pm
by Bjarne BZR
Its really a looker... great work!

Posted: Thu Jul 24, 2003 5:08 pm
by LT.BARNES
WOW

them screens ROCK!!!!!!!!!!!!!!

Gr8 work i will def dl it

Posted: Thu Jul 24, 2003 5:09 pm
by SlasherZ
nice!

Posted: Thu Jul 24, 2003 5:14 pm
by Hunter
Looks awesome. I love the grafiti walls

Posted: Thu Jul 24, 2003 5:21 pm
by jv_map
Great 8-) Looks like superb work all over :)

Is there also a Wacko and a Jack Ruby graffity? ;)

Posted: Thu Jul 24, 2003 5:30 pm
by Jack Ruby
Wacko's graf is finished, but the old version is still in the pk3 so I didnt grab a screen.

I didnt make my own one yet :) but when I do its going on a toilet wall above the pee trough :)

Posted: Thu Jul 24, 2003 5:38 pm
by Jack Ruby
Heres Wacko's, though since this shot its been placed over a different texture.

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Posted: Thu Jul 24, 2003 5:40 pm
by m0g
Nice! spearhead right?! what year is this!?

Posted: Thu Jul 24, 2003 5:46 pm
by Jack Ruby
Its for AA. So that should keep you all happy :)

Its late 1930's early 40's, yeah we know the grafitti is a little odd, but what the hey.

Posted: Thu Jul 24, 2003 5:47 pm
by SlasherZ
yes! aa

Posted: Thu Jul 24, 2003 6:24 pm
by nuggets
big thanks to all that helped :D

quite surprised to see this on here already, but good outcome :D

who's doing the scripting :lol: give me another week scripts will be complete,

Si, can ya place random locations for the possibilties of documents to be stolen, remember it's random so there needs to be lots of places :P

all with
key: targetname
value: documents

i'll place all the triggers on there afterwards, lots of numbers to match up,
about 80 - 120 should be enough :D (seriously)

Wacko, about the VIS... i've decided to put this one into your more than capable hands :P i'll do it if ya like but will only slow down the release :(

CRUNCH!!! cheers for the water.shader, your work as you can see is recognised

HANGWURST!!! cheers for the cathedral :D, even though no-one knows who you are, (the mysterious mapper) :P

JV, one for you aswell, i'm thinking about putting your bots in, haven't read any of ur bot's scripts but i'm sure u've made it easy to understand, just thought i'd get permission 1st :D (and does it support KOTH, assassination, and document_theft missions?

Posted: Thu Jul 24, 2003 10:37 pm
by nuggets
i've spoken to Wacko, doing a couple of conversions on the blue building (#6 i think) looking great, but there's a floor not textured...

the documents will have to wait until everywhere is furnished with tables etc... if ya wanna start decorating everywhere that'd be great :D

Posted: Tue Oct 07, 2003 1:47 pm
by Jack Ruby
Its been a looong time since I first posted about this, I said it was almost complete :)

Its been a busy summer with holidays and work and play for all the developers, so this map has been simmering on the back burner for a while though we all still keep in touch as to whats going on with it.

As far as I know the scripting is complete, a fantastic job done by nuggets, random objectives to name one great thing he came up with.

Wacko and I will be adding some final detail and then fixing the vis which I imagine could take a while :( though I think Wacko now can do manvis so a couple of us working on it might speed things up.

Heres 45 screenies :)
http://www.project313.co.uk/port

Posted: Tue Oct 07, 2003 1:58 pm
by Arro
Yay, another map for the rotation!

Jack, when are we going to beta test it on Ahz?