I'm thinking about doing a version system for my maps, so that if you have an incorrect version of the BSP ( but with the same name ) as the server, the game will tell you so.
To do this I compiled in an entity with targetname / version and a variable named #version with the version number.
So now:
1) Can I access the version object on the SERVER in the CLIENT script?
2) Can I print a message to only the CLIENT ( the one with the wrong BSP )?
Or am I not grasping this alltogether?
Client side scripting
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Bjarne BZR
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Crap!
Well, its good to know...
But there is no error when entering a map vith the wrong version, I know because Generar Death entered the obj/vemork_factory_small with the wrong version at first when he was going to review it. It looked really funny because the entity id's were wrong: As a result the main entrance doors were replaced with barrels ( Spinning barrels!
).
Well, its good to know...
But there is no error when entering a map vith the wrong version, I know because Generar Death entered the obj/vemork_factory_small with the wrong version at first when he was going to review it. It looked really funny because the entity id's were wrong: As a result the main entrance doors were replaced with barrels ( Spinning barrels!

