Client side scripting
Posted: Thu Jul 24, 2003 5:30 pm
I'm thinking about doing a version system for my maps, so that if you have an incorrect version of the BSP ( but with the same name ) as the server, the game will tell you so.
To do this I compiled in an entity with targetname / version and a variable named #version with the version number.
So now:
1) Can I access the version object on the SERVER in the CLIENT script?
2) Can I print a message to only the CLIENT ( the one with the wrong BSP )?
Or am I not grasping this alltogether?
To do this I compiled in an entity with targetname / version and a variable named #version with the version number.
So now:
1) Can I access the version object on the SERVER in the CLIENT script?
2) Can I print a message to only the CLIENT ( the one with the wrong BSP )?
Or am I not grasping this alltogether?