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Compling error Plz Help!
Posted: Thu Jul 24, 2003 10:25 pm
by BiG_HeaD
*** Entity 0, Brush 1687, bounds (3144 -1368 28) - (3149 -1107 92)
^-- Fence masks must only be used with fence or nodraw.
************ 2 brushes with mixed fence masks ************
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
(0.00) seconds.
Can Anybody tell me what that means?
Posted: Thu Jul 24, 2003 10:31 pm
by Yarik
You have a leak. That means if you fill your level with water it will leak somewhere. Try and find that leak and close it off. Remeber you can close of a leak with a model or an entity.
fixed
Posted: Thu Jul 24, 2003 10:35 pm
by BiG_HeaD
Well, compling eventrually goes past that. It goes into the game starts to load, and since it goes by really fast its hard to read but i think it says something like missing mapname.scr or mapname.scr What are those?
************ ERROR ************
LoadPortals: couldn't read C:\PROGRA~1\EAGAME~1\MOHAA\MAIN\MAPS\Hunt-2-v5.prt
then closes.
Posted: Thu Jul 24, 2003 10:59 pm
by Bjarne BZR
The rest is probably a result of the massive leak you have. Find the leak. Select "File" -> "Pointfile" after the compile to get an indication in Radiant where the leak is...
point
Posted: Thu Jul 24, 2003 11:14 pm
by BiG_HeaD
well, point file was pointing to either the ground or the spawn. The ground was not caulked on the bottom underside. On the other hand the Spawn it could had been pointing to was a couple inches off the ground. I cualked the underbelly of the ground and then i got this error:
************ 2 brushes with mixed fence masks ************
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
is that the thing keeping me from compiling or is it the spawn 2 inches off ground?
Posted: Thu Jul 24, 2003 11:53 pm
by Alcoholic
if you have patches/lod terrain, you have to cover the bottom with a caulk brush, vis can see thru patches/lod. the error 2 brushes with mixed fence masks means you put caulk on a masked texture (texture with see thru areas). put nodraw on it instead.
two errors
Posted: Fri Jul 25, 2003 6:30 am
by tltrude
Really, that is two errors. " brushes with mixed fence masks" means you have brushes with more than two textures on them (one being nodarw or caulk). To find "Brush 1687", go to the edit menu and click on "find entity/brush".