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weird compile problem

Posted: Sat Jul 26, 2003 6:08 pm
by kho
This problem never ever happends to me b4.

I compiled this map (cuban missile crisis) about 5 times for testing for glitches and shit. Well i added a usable flak turret and a room with a ladder gonig to the radio room. When i compiled, this is the message that it said:

Loadportals: couldn't read (the directory)mohcc1.prt

When the map finished compiling, the map wouldn't work. Can someone can explain why?

by the way, heres some pics of my map:
http://www.tapclan.com/images/Untitled-1.gif
http://www.tapclan.com/images/Untitled-2.gif
http://www.tapclan.com/images/Untitled-3.gif

Ill have some new pics of soon.

Posted: Sat Jul 26, 2003 11:56 pm
by Balr14
Invalid script or shader value or bad parsing. Or texture compression problem. Check the error messages in the console log.

Posted: Sun Jul 27, 2003 12:36 am
by Bjarne BZR
The prt file is created in your BSP stage, if it fails: the next ( VIS ) stage will not find the file and complain. Add > my_log_file.log at the end of the BSP compile command to see what is failing. The text file my_log_file.log will contain the log of the BSP compile...