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triggers for interior/exterior ambient.scr

Posted: Thu Oct 10, 2002 7:40 pm
by UBER_SOLDAT
in my map, ive got some ambient stuff going on in the background, but it sounds like your outside when you go inside. i cant remember where i posted about this, but someone said that you have to have triggers for it. if i do, what do i put as their targetnames/setthreads etc?

Post at TMT

Posted: Thu Oct 10, 2002 8:34 pm
by jv_map
Check out this post at TMT:
http://www.modtheater.com/forum/showthr ... eadid=1364

Perhaps it's not exactly clear, but I got no time for a more elaborate post at the moment. I'll reply soon if necessary.

Posted: Thu Oct 10, 2002 9:01 pm
by tltrude
There is also a tread about it on AA.com:

http://www.alliedassault.com/phpBB2/vie ... p?t=146570

But, I think there is more to it then just naming the triggers. Ambient sounds are handled by the ambient.scr and ambience.scr files. Also, I don't know if the triggers are just for singleplayer levels, or if they can trigger the change for just one player in multiplayer levels.

Just found this paragraph at AA.com that was posted by jv_map:

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"The $interior and $exterior targetnames in global/ambient.scr refer to triggers that you might create in your map to determine which areas are indoor and which are outdoor. If you then create your own .mus file, ambient.scr will change the sound file when you enter buildings, not the fog. You can hear this in most of the original maps: when you enter a building, the background noise gets softer. If you want to make your own music file, take a look in the .mus files in the 'music' folder in pak0.pk3."

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