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Model detail

Posted: Tue Jul 29, 2003 3:34 am
by Alcoholic
is there a way to check what a player's model detail is set to?

Posted: Tue Jul 29, 2003 3:42 am
by Serph
dont think so but is this for server side? Im sure thers a way

Posted: Tue Jul 29, 2003 3:45 am
by Alcoholic
its for sp. i just noticed how many models are in my intro cinematic (over 40 :shock: ) and i need to find a way to change the players model detail down temporarily.

Posted: Tue Jul 29, 2003 5:23 am
by Serph
I think your on your own there alco

Posted: Tue Jul 29, 2003 8:43 pm
by Alcoholic
jv_map showed me how. :D he knows everything. 8-)

Posted: Wed Jul 30, 2003 4:04 pm
by bdbodger
great do you know how to share? :lol:

Posted: Wed Jul 30, 2003 8:54 pm
by Alcoholic
no i dont jk.

setcvar r_lodscale x changes model detail on npcs and all kinds of other models such as tanks and jeeps.
setcvar r_lodviewmodelcap x changes the model detail on your fps gun. (doesnt change the hands though).
and setcvar r_lodcap i havnte tried it, and probably dont need it...

its on a scale from 0 to 1.1 i believe. setting the model detail to lowest in the advanced menu sets the r_lodscale to 0.25, but you can go even lower by typing in values manually. i typed in 0 and the models were HORRIFICLY (if thats a word) low-poly! they were lower polied than the half-life models for example.;