Ok... first select your cammo netting .... clone it ,place the cloned netting above or below (so its touching not clipping) us the nodraw texture from the common texture folder... use this on the surfaces that are touching ... and that should do it ...
Clone the brush with the camo netting and place it above the existing one. Apply nodraw texture to the surface below the cloned camo net that touches the original camo net.
Doing this still makes it a solid object. I want it to be nonsolid. If I use the surface inspector with the whole brush selected and check "nonsolid", it turns the entire brush into the netting texture, and it's still solid. If I select only the surface with the netting texture and open surface inspector and check "nonsolid", it's still solid.
Made all caulk surfaces on the camo net into nodraw. Selected the camo net surface and made nonsolid.
Selecting the whole brush and applying nonsolid turns all the nodraw surfaces into camonet surfaces when I hit apply. Turning off ladder checkbox won't work either. Causes the game to freeze at the load screen.
Every time that I've used the camo net all I did was create the brush, make it all NODRAW then put the camo texture on the top surface...it's always been player-solid and bullet-non-solid automatically....at least for me.