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CTF IS HERE

Posted: Sun Oct 13, 2002 10:49 am
by tstrait72
Well I converted "The Hunt" to a ctf-style map over the last 2 days. Would've been nice to have scorp's help, but I think I managed. This is based on the code from the lab map and monestary map that Scorpio and I have been working on. I just got done fixing a couple bugs and I am ready to put it out for testing as a beta, and btw I made the flags a little smaller and I added some coronas to mark where the triggers are:

-the white corona is where you "use" on to pick up the flags

-the orange one is where you bring it for the win

It's only set for one flag = win, or if the time runs out then its the number of kills. The flag can be dropped by holding "use" or if you die. It will stay where it is dropped for 40 seconds and then return to its base.

I also disabled the flak trigger so it wouldn't interfere.

O ya, one other thing. They are both Axis flags because there wasn't an Allid flag to use, hehe. Maybe I'll make my own if I can, but for now just concentrate on getting the flag back to your base. It's a lot harder than you think and I originally had it set for 3 flags = win. Post any bugs you find here so I can fix em, thanks. Here are some screens...

and d/l here: The Hunt - CTF Version

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