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sh textures in moh
Posted: Wed Jul 30, 2003 4:41 pm
by Serph
ok couldnt u just simply put the sh textures in the pk3 file so moh sees them as custom textures?
Posted: Wed Jul 30, 2003 4:50 pm
by General Death
yep...you would need to make a shader also for it if you want the effect.
You dont see Spearhead textures in Mohaa simply because when Mohaa loads it doesnt look at the mainta folder.
Posted: Wed Jul 30, 2003 4:53 pm
by Serph
omg then we could just get all the textures we need from sh and make like an sh map kinda thing in aa?????
can this be done for models as well?
Posted: Wed Jul 30, 2003 9:22 pm
by Alcoholic
the sh models are coded differently, so somebody would have to spend alot of time converting all the models or something...

Posted: Wed Jul 30, 2003 10:26 pm
by Serph
hehe how much is sh nowa days, like $20CND? im still to lazy to buy it.. lol
so models are a no then but textures are ok... would we have to re-right the .shaders?
Posted: Wed Jul 30, 2003 11:01 pm
by General Death
20 bucks for Spearhead is about 30 bucks too much...lol
And all the bugs you could possibly want for free......no thanks. That was the worst 20 bucks every wasted

Posted: Wed Jul 30, 2003 11:06 pm
by Alcoholic
yeah and i can only buy one or 2 games in the upcoming months, so im not gonna waste money on sh.