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view postioning
Posted: Thu Jul 31, 2003 11:44 am
by HappyChappy_7000
is it possible to make a view of a player different without using func_camera?.
it would help a lot for seeing above the tiger tank while driving
Posted: Thu Jul 31, 2003 2:34 pm
by Angex
Try changing the viewOffset value in its tiki.
Posted: Sat Aug 02, 2003 1:54 am
by HappyChappy_7000
cool thanks ill try it now

Posted: Sat Aug 02, 2003 8:59 am
by HappyChappy_7000
it didnt work

Posted: Sat Aug 02, 2003 11:45 am
by Angex
I guess its possible that the player is attached to the turret, rather than the tank, so try adding it to tigercannon.tik . I think the third value controls height so try "0 0 100" just to check.
Posted: Sun Aug 03, 2003 3:05 am
by HappyChappy_7000
still didnt work
i dont think viewOffset changes the position of the view.
Posted: Sun Aug 03, 2003 6:56 am
by Alcoholic
why dont you want func_camera?
Posted: Sun Aug 03, 2003 10:06 am
by HappyChappy_7000
because it muks up the crosshair
and it would be hard to use in MP
Posted: Sun Aug 03, 2003 2:03 pm
by Angex
HappyChappy_7000 wrote:i dont think viewOffset changes the position of the view.
I've used on turret weapons (Like the MG42) but maybe its different for vehicles.
Posted: Sun Aug 03, 2003 2:18 pm
by mohaa_rox
u need to edit the eye bones
Posted: Sun Aug 03, 2003 8:33 pm
by Angex
Or maybe seatoffset( Vector offset ) might work.
Posted: Mon Aug 04, 2003 8:07 am
by HappyChappy_7000
im not into modeling

(probably because i dont know how)
ill try seatoffset thing.
Any other ideas

Posted: Mon Aug 04, 2003 11:11 am
by HappyChappy_7000
I think Mohaa_Rox is right.(editing the eyebones)
Posted: Mon Aug 04, 2003 9:09 pm
by Alcoholic
if i didnt have to pay to export models, i would be reanimating everything.
