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A Leak

Posted: Thu Jul 31, 2003 7:05 pm
by [AoHx]Omnicient
im making my map and when i compile it it says leaked w/ a bunch of stars around it. can someone tell me wtf a leak is. someone said its something in gray never never land, which is very confusing. can anyone help?

Posted: Thu Jul 31, 2003 7:34 pm
by Angex
This isn't really scripting ! Basically you map cannot cannot exsist in an infinite space, because your computer can't render the entire map at a high speed, we need to split it up into leafgroups so that only certain parts are shown. Therefore your map has to be contained within a sealed area, if there's a hole in the very outside it'll leak into the void.

Picture this, a submergerd submarine has to be totally sealed from the water outside, if theres a hole in the outer hull it'll spring a leak. So the water is the void, and inside the submarine is your map.

In order to find the holes, load your map into radiant, and select File -> Pointfile , you should see a red line, follow it from one end to theother and it should show you where the hole is.

Posted: Thu Jul 31, 2003 8:39 pm
by [AoHx]Omnicient
uh how do i know which end is which? im new to this so i dunno where a leak could "spring." oh sry i thought it was scripting my bad lol.

Skybox

Posted: Fri Aug 01, 2003 12:11 am
by tltrude
Your "world" should be contained in a skybox (six walls with sky texture) or it could be just a six sided room. If these walls don't fit together right, you will have gaps to the outside. The "pointfile" line starts on the inside, goes through the gap, and ends outside. Find the gap and close it.

Here is a picture that shows a skybox:

Image

Posted: Fri Aug 01, 2003 12:12 am
by Alcoholic
why do you scale it? does it make more fps?

Posted: Fri Aug 01, 2003 12:26 am
by Serph
do you mean the sky alco?? if so im not sure either, maybe tltrude just did cuz he fancies it.. or hes got a secret for it..

Scale

Posted: Fri Aug 01, 2003 12:44 am
by tltrude
It makes no difference to the compiler if it "fits" the face or not--I do it because it is easier on the eyes while working in the editor. If you look closely, you will see the bottom of my skybox is a caulk brush, and the side walls are caulk brushes below the terrain. I do it that way because that is how 2015 did it in map m4l0--the sample map in the docs folder of MOHTools.

Posted: Fri Aug 01, 2003 12:47 am
by Serph
why have the brush soo thick?? why not just make it like 16 thick? the side of your terrain?

Thick?

Posted: Fri Aug 01, 2003 12:56 am
by tltrude
I think you are looking at the tunnels. The view is from below the LOD terrain.

Posted: Fri Aug 01, 2003 1:06 am
by Serph
Image

that your tunnel or something else?