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barrel effect
Posted: Fri Aug 01, 2003 3:35 pm
by Shifty
When u shoot barrels certain ones contain oil which leaks out is it possible to edit this effect to make it look like water? then for example u can apply this to pipes
Just an idea
Posted: Fri Aug 01, 2003 3:48 pm
by Bilko
Where you apply oil in the entity inspector (n) you can put water instead of oil. It says how in the middle box with all the options.
Bilko
Posted: Fri Aug 01, 2003 4:24 pm
by Shifty
Jeepers
I'm blind

pipes
Posted: Fri Aug 01, 2003 8:05 pm
by tltrude
You can make a pipe a func_barrel, but the liquid runs out too quickly--if the pipe is horizontal. The amount of liquid is set by how tall the barrel is. So, if your pipe is horizontal, it runs out very fast.
Posted: Sat Aug 02, 2003 12:50 am
by Serph
well if a pipe was pressurized it would be good like that right? or do you mean it runs outta water quickly?
liquid
Posted: Sat Aug 02, 2003 4:16 am
by tltrude
Both the water and oil barrels leak, but not forever.
Posted: Sat Aug 02, 2003 3:53 pm
by Serph
what about if you made the pipe in like a new section like every 16 units or so.....
unless there is another solution.
Posted: Sat Aug 02, 2003 4:52 pm
by Alcoholic
what if you took your horizontal pipe, and added a vertical section to it, but the vertical section is hidden, so it looks like the horizontal pipe is leaking alot, because there is a hidden vertical section.
Posted: Sat Aug 02, 2003 5:42 pm
by Serph
not following alco..
Posted: Sat Aug 02, 2003 6:49 pm
by [AoHx]Omnicient
he says put a vertical section with in the pipe, but really ur just putting another horizantal one if u want the leak to work in all places. u might be able to make an animateed custom texture that always leaks, but i dunno how that would work.
Leaking entity
Posted: Sat Aug 02, 2003 7:16 pm
by tltrude
You can make a custom script_model entity that leaks all the time. It would need a trigger to set it off and would only leak at one spot (per entity). One of the tiki files for leaking water is "fx/barrel_water_leak_big.tik". It uses "start" and "stop" commands for animation.
You can also do the same for steam, smoke, yellow gas, oil, fire, dust, etc..., etc....
Posted: Sat Aug 02, 2003 8:48 pm
by Alcoholic
cool ill try to make spilling acid that kills people that touch it.

Posted: Sun Aug 03, 2003 10:14 pm
by [AoHx]Omnicient
lol sounds painful.