Fake roads?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Fake roads?

Post by Alcoholic »

Why did the mohaa mappers make the roads that you didnt walk over nonsolid? For example, play m1l1, and then noclip to the beginning, and you fall thru the road.
[AoHx]Omnicient
Corporal
Posts: 44
Joined: Sat Jul 26, 2003 1:44 am

Post by [AoHx]Omnicient »

cuz they're lazy bums. they couldnt even make an editor in a way regular ppl understand lol
User avatar
Sonsai
Colonel
Posts: 438
Joined: Mon Feb 17, 2003 1:40 pm
Location: Wisconsin
Contact:

Post by Sonsai »

[AoHx]Omnicient wrote:cuz they're lazy bums. they couldnt even make an editor in a way regular ppl understand lol
1. If that was a joke, not very funny.
2. If you took the time to learn how to understand the editor, you wouldn't've made this post. Mapping isn't for everybody.
Image
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

Sonsai do you know the answer?
Angex
Major
Posts: 293
Joined: Mon Dec 30, 2002 1:23 pm
Contact:

Post by Angex »

I don't think they non-solid for a particular reason. Its likely they're made from patch meshes, and we all know how MoH isn't very good at clipping, but if the player never has to walk on those surfaces it would be a waste of time clipping them. Also fps would be slightly improved on slower systems because of fewer calculations.
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

i thought patch meshes were already clipped, just not well.
[AoHx]Omnicient
Corporal
Posts: 44
Joined: Sat Jul 26, 2003 1:44 am

Post by [AoHx]Omnicient »

lol if mapping aint for everyone then my comment is true. and generally lol encompases a joke... u spend to much time figuring out the map editior to talk to ppl much apparently lol (joke incase u didnt get that one either)
Balr14
Colonel
Posts: 450
Joined: Sat Aug 03, 2002 4:01 am
Location: Germantown, WI, USA

Post by Balr14 »

Patch mesh may behave erratically and leave "holes" you can fall through when the face count is greater than your graphics detail settings will allow; there is a bug in the way it culls. It has nothing to do with EA or Radiant, it's a know bug in the engine, just like the way it leaks light. Most veteran mappers will use clip brushes to prevent you from falling through, just as a precaution.

There are also a number of road textures with non-solid surface properties. I think they have bad shaders. There are hundreds of unused, untested textures that were included. But, that's the nature of any game.
Post Reply