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Fake roads?
Posted: Sat Aug 02, 2003 12:06 am
by Alcoholic
Why did the mohaa mappers make the roads that you didnt walk over nonsolid? For example, play m1l1, and then noclip to the beginning, and you fall thru the road.
Posted: Sat Aug 02, 2003 2:02 am
by [AoHx]Omnicient
cuz they're lazy bums. they couldnt even make an editor in a way regular ppl understand lol
Posted: Sun Aug 03, 2003 3:48 am
by Sonsai
[AoHx]Omnicient wrote:cuz they're lazy bums. they couldnt even make an editor in a way regular ppl understand lol
1. If that was a joke, not very funny.
2. If you took the time to learn how to understand the editor, you wouldn't've made this post. Mapping isn't for everybody.
Posted: Sun Aug 03, 2003 3:56 am
by Alcoholic
Sonsai do you know the answer?
Posted: Sun Aug 03, 2003 2:31 pm
by Angex
I don't think they non-solid for a particular reason. Its likely they're made from patch meshes, and we all know how MoH isn't very good at clipping, but if the player never has to walk on those surfaces it would be a waste of time clipping them. Also fps would be slightly improved on slower systems because of fewer calculations.
Posted: Sun Aug 03, 2003 6:09 pm
by Alcoholic
i thought patch meshes were already clipped, just not well.
Posted: Sun Aug 03, 2003 10:10 pm
by [AoHx]Omnicient
lol if mapping aint for everyone then my comment is true. and generally lol encompases a joke... u spend to much time figuring out the map editior to talk to ppl much apparently lol (joke incase u didnt get that one either)
Posted: Mon Aug 04, 2003 3:33 am
by Balr14
Patch mesh may behave erratically and leave "holes" you can fall through when the face count is greater than your graphics detail settings will allow; there is a bug in the way it culls. It has nothing to do with EA or Radiant, it's a know bug in the engine, just like the way it leaks light. Most veteran mappers will use clip brushes to prevent you from falling through, just as a precaution.
There are also a number of road textures with non-solid surface properties. I think they have bad shaders. There are hundreds of unused, untested textures that were included. But, that's the nature of any game.