Page 1 of 1

Changing mg42 rotation axis

Posted: Sat Aug 02, 2003 1:59 am
by Alcoholic
You know how the mg42 rotates along a point near the front of the mg42? Is there a way to edit the .tik so that it rotates around a different point, like say, just about where the player is?

Posted: Sat Aug 02, 2003 5:57 am
by jv_map
Bind it to a script_origin :wink:

Posted: Sat Aug 02, 2003 4:41 pm
by Alcoholic
so if i bind the turret to the script_origin, the player can still turn it around, and it will have a new rotation point?

Posted: Sat Aug 02, 2003 6:05 pm
by jv_map
I hope, never tried it to be honest :oops:

Posted: Sat Aug 02, 2003 8:49 pm
by Alcoholic
:cry:

edit: doh i tried [size=24 thinking it would make the happy (or sad) face bigger... :(

Posted: Sat Aug 02, 2003 8:59 pm
by Alcoholic
nope didnt work... maybe i can edit the.tik