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Axis AI friendly, allies AI enemy.

Posted: Sat Aug 02, 2003 8:35 am
by Curgny
I am making a map (SP) of german tank research center, and I wanted to be axis side too so I would place american ai-s with paths to attack. But is it possible somehow to script that all axis would be friendly and allies enemy? I made myself undercover, but they realize when I take out the weapon. It would be fun to have weapon in middle of axis, walking around, having objectives etc. Anyways is that possible or not?

Posted: Sat Aug 02, 2003 9:36 am
by jv_map
Type:

$player german

8-)

Posted: Sat Aug 02, 2003 10:18 am
by Curgny
well, it did the job, but there is still a bug. when i enter room all start acting like they are looking for enemys. in other case, they go wierd...how to make them recognize me? or is it possible to that i get officers uniform, but with some script weapon don\t blow my cower? :S

Posted: Sat Aug 02, 2003 12:44 pm
by martijn_NL
I also had a idea of making a sp map where u fight on the german side. But the sounds, fx are so made that u need to be an allied person and not a german person. Also the problem u have is much work to change. If u want to change that u make a whole new mod for mohaa :shock: