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Help wanted

Posted: Sun Aug 03, 2003 10:42 am
by Silence
We are a really devoted team (yes im bloody serious), and we need your help.
http://personal.inet.fi/clan/arirauhala/WWM/index.html

Check it out...
Now, we really need help, cuz we only have one mapper so far (one more who's said maybe)
But this is a fairly big project.
Both Singleplayer and Multiplayer mode will be done.
I really hope i got some of you interested, but if you need mroe info, mail me or the others in the team, and we will be more than happy to answer them... :)

Posted: Sun Aug 03, 2003 2:05 pm
by mohaa_rox
is the mapper Lipton? :shock:

Posted: Sun Aug 03, 2003 3:34 pm
by Silence
No, that is Ari.
Lipton (JuHa) is the main skinner at the moment

Posted: Mon Aug 04, 2003 4:07 am
by Balr14
You do know that making big outdoor winter maps requires some specialized mapping skills? Your average mapper with his LOD terrain will be lucky to average 25 fps.

Posted: Mon Aug 04, 2003 7:21 am
by Sonsai
is it the lod terrain? i always thought the trees caused the bad fps

Posted: Mon Aug 04, 2003 9:11 pm
by Alcoholic
i think its all the dense trees. i get LOW fps in the sp mohaa winter maps.

Posted: Wed Aug 06, 2003 11:20 am
by mohaa_rox
i hate maps with trees. they lag like s***. anyway, is he an experienced mapper?

Posted: Wed Aug 06, 2003 7:47 pm
by Silence
To be honest, i dont have a clue at all. :oops:
All i know is that tehy are really devoted and do their best.

Posted: Wed Aug 06, 2003 10:28 pm
by Balr14
Actually, trees and LOD terrain cause performance problems in big outdoor maps. You can't block anything, so you have to reduce face count. EA's trees are 150 - 200+ faces and one section of LOD terrain is 256 faces. It doesn't take a math whiz to figure it out. You have to learn to make your own trees with lower face count and learn to use triangle brushes reduced complexity 3 x 3 mesh. For example< this map is 16k x 16k and 8k high:

Image

Posted: Wed Aug 06, 2003 11:44 pm
by Alcoholic
Nice map! what is it?

Posted: Thu Aug 07, 2003 12:42 am
by Balr14
An old version of Prado2... never finished it.

Posted: Thu Aug 07, 2003 1:21 am
by Alcoholic
You made it?

Posted: Thu Aug 07, 2003 3:04 am
by 7th Es Cyborg
I'm working on making a CTF version out of that map, if I can ever get all the bugs outta the CTF script.... :shock:

Posted: Thu Aug 07, 2003 3:13 am
by Balr14
Alcoholic wrote:You made it?
Yes. Don't tell anyone. :wink:

Posted: Thu Aug 07, 2003 3:38 am
by 7th Es Cyborg
it's a hell of a fun map to play on