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What texture would i use for a Fluorescent light tube

Posted: Wed Aug 06, 2003 6:52 pm
by Shortricci
I have tried alot of block white textures and i cant find any more, does anyone know of any good texture that would be affective?

Thanks :D

- Ricci :twisted:

Window

Posted: Wed Aug 06, 2003 8:01 pm
by tltrude
There are a couple of windows that emit light, but I don't think they are white. You need to make a new texture and shader file. Here is one I did:

Code: Select all

textures/custom/whitelite_2k
{
	qer_editorimage textures/custom/whitelite.tga
	qer_keyword window
	qer_keyword glass
		//surfaceparm nomarks
		surfaceparm glass
		surfacelight 2000
	{
		map textures/common/reflection1.tga
		tcGen environment
	}
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/custom/whitelite.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/custom/whitelite.tga
		blendfunc GL_ONE GL_ONE
	}
}


Posted: Wed Aug 06, 2003 8:49 pm
by Daniel Radcliffe
Post subject: What texture would i use for a Fluorescent light tube

Did they have them then?

No

Posted: Thu Aug 07, 2003 4:38 am
by tltrude
"textures/custom/whitelite.tga " is one I made, but any all white texture could be used in place of it.

Posted: Fri Aug 08, 2003 9:32 pm
by Shortricci
Can you send it to me please if its no trouble?

Thanks anyway everyone!

ricpcoles@hotmail.com

- Shortricci :twisted:

whitelite

Posted: Sat Aug 09, 2003 6:48 am
by tltrude
You can download the textures, shader, and a prefab from this link:

http://pages.sbcglobal.net/tltrude/Temp/whitelight.zip

Image

The folders go in mohaa/main and they will show up under "custom" in the texture menu.

Posted: Sat Aug 09, 2003 11:12 am
by Shortricci
Thank you m8!

- Ricci