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What texture would i use for a Fluorescent light tube
Posted: Wed Aug 06, 2003 6:52 pm
by Shortricci
I have tried alot of block white textures and i cant find any more, does anyone know of any good texture that would be affective?
Thanks
- Ricci

Window
Posted: Wed Aug 06, 2003 8:01 pm
by tltrude
There are a couple of windows that emit light, but I don't think they are white. You need to make a new texture and shader file. Here is one I did:
Code: Select all
textures/custom/whitelite_2k
{
qer_editorimage textures/custom/whitelite.tga
qer_keyword window
qer_keyword glass
//surfaceparm nomarks
surfaceparm glass
surfacelight 2000
{
map textures/common/reflection1.tga
tcGen environment
}
{
map $lightmap
rgbGen identity
}
{
map textures/custom/whitelite.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/custom/whitelite.tga
blendfunc GL_ONE GL_ONE
}
}
Posted: Wed Aug 06, 2003 8:49 pm
by Daniel Radcliffe
Post subject: What texture would i use for a Fluorescent light tube
Did they have them then?
No
Posted: Thu Aug 07, 2003 4:38 am
by tltrude
"textures/custom/whitelite.tga " is one I made, but any all white texture could be used in place of it.
Posted: Fri Aug 08, 2003 9:32 pm
by Shortricci
Can you send it to me please if its no trouble?
Thanks anyway everyone!
ricpcoles@hotmail.com
- Shortricci

whitelite
Posted: Sat Aug 09, 2003 6:48 am
by tltrude
You can download the textures, shader, and a prefab from this link:
http://pages.sbcglobal.net/tltrude/Temp/whitelight.zip
The folders go in mohaa/main and they will show up under "custom" in the texture menu.
Posted: Sat Aug 09, 2003 11:12 am
by Shortricci
Thank you m8!
- Ricci