Scout modification 1.0 released

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If you tried the scout mod, what did you think? (Dont answer uless you tried it)

Cool! Added a whole new dinension to the game!
6
60%
It doesn't destroy the game, but I just cant see that anyone would use it...
1
10%
It makes the game a bit less fun.
0
No votes
It sucks! Dont post this s**t here, n00bs may use it to f**k up the game! Idiot!
3
30%
 
Total votes: 10

Bjarne BZR
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Scout modification 1.0 released

Post by Bjarne BZR »

The multiplayer scout modification is released in version 1.0.
Its a server side mod that can be used in any MP map with a script ( that includes the stock maps ).

Basically it gives the players the ability to scout the enemy soldies by locating them with the binoculars and "taging" them. Like in these before/after pictures:
Image
Image

Good luck to that poor Axis soldier doing anything sneaky for the next 10 seconds :twisted: .

Read about it and check the pictures and download it here.
A simple install insruction is included in the download.
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Post by General Death »

Im going to have to check this out....looks very interesting :)
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Post by Bjarne BZR »

We have a public server running only "Vemork approach" all the time:
ToTAL[#1] ( 213.242.172.14:12203 )

But there must be at least 2 people in the map to test scouting ( you can ony tag enemy soldiers )
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Post by jv_map »

Bjarne BZR wrote:We have a public server running only "Vemork approach" all the time:
ToTAL[#1] ( 213.242.172.14:12203 )

But there must be at least 2 people in the map to test scouting ( you can ony tag enemy soldiers )
That server seems to be always empty :(
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Post by Bjarne BZR »

Well, its a new server with a new map... And I've found that it is really hard to tear people away from the other servers with only stock maps. People cry for new maps but when it comes to actually using them, thats another thing completely. They whine about getting lost... I mean: did anyone NOT get lost on V2 at first?

:?
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Post by jv_map »

Bjarne BZR wrote:They whine about getting lost... I mean: did anyone NOT get lost on V2 at first?
True, V2 is a maze, but I still get lost in Vemork Factory :oops:

Thank god there's bots to find the docs now. They're better at that than me :)

BTW I think a lot of people don't play custom maps because they don't have the files and don't want to search for them... :?
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WOW !

Post by Kalti »

B*E*A*utifull mod guys !

This is also a must for clan practice sessions... training those attack routes.
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Post by Hunter »

Sounds interesting
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Post by jv_map »

Bjarne maybe you could make a pk3 with modified scripts for all stock maps to use your scout scripts? People are more likely to try this if they can just download a file instead of having to mess with scripts themselves.

I know the modifications required in the scripts are very trivial, but it may seem like a challenge when you're not familiar with scripting.

Moreover as it is completely server-side you can reach quite an audience with this :)
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Post by Bjarne BZR »

Once again, the jv makes an intelligent comment... As we are talking about modifying the stock maps on ToTAL[#2] ( hunt, V2, bridge ) anyways... releasing one of those would be practically no problem what so ever... coming up. :D
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Cool

Post by Kalti »

Yay... :twisted:

Thanks jv !
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Post by jv_map »

Bjarne really is the guy you should thank, not the jv ;)
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Hehe...

Post by Kalti »

jv_map wrote:Bjarne really is the guy you should thank, not the jv ;)
Well... it was you mentioning it... besides, he is working on it, so I did not want to distract him... :D

And I already thanked him earlier today... so maybe tomorrow Bjarne ! :wink:
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Post by Bjarne BZR »

jv_map wrote:Bjarne really is the guy you should thank, not the jv ;)
Don't try to play innocent here jv, big portions of the code I use are more or less direct copys from your posts. 8-)
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Post by Bjarne BZR »

Scout Modified versions of the original map scripts for all
MOH:AA multiplayer maps ( both OBJ and DM ) are now available in the download section of "The Rjukan project".

8-)
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