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Scout modification 1.0 released
Posted: Thu Aug 07, 2003 3:28 pm
by Bjarne BZR
The multiplayer scout modification is released in version 1.0.
Its a server side mod that can be used in any MP map with a script ( that includes the stock maps ).
Basically it gives the players the ability to scout the enemy soldies by locating them with the binoculars and "taging" them. Like in these before/after pictures:
Good luck to that poor Axis soldier doing anything sneaky for the next 10 seconds

.
Read about it and check the pictures and download it
here.
A simple install insruction is included in the download.
Posted: Thu Aug 07, 2003 4:07 pm
by General Death
Im going to have to check this out....looks very interesting

Posted: Thu Aug 07, 2003 10:44 pm
by Bjarne BZR
We have a public server running only "Vemork approach" all the time:
ToTAL[#1] ( 213.242.172.14:12203 )
But there must be at least 2 people in the map to test scouting ( you can ony tag enemy soldiers )
Posted: Fri Aug 08, 2003 6:28 am
by jv_map
Bjarne BZR wrote:We have a public server running only "Vemork approach" all the time:
ToTAL[#1] ( 213.242.172.14:12203 )
But there must be at least 2 people in the map to test scouting ( you can ony tag enemy soldiers )
That server seems to be always empty

Posted: Fri Aug 08, 2003 11:32 am
by Bjarne BZR
Well, its a new server with a new map... And I've found that it is really hard to tear people away from the other servers with only stock maps. People cry for new maps but when it comes to actually using them, thats another thing completely. They whine about getting lost... I mean: did anyone NOT get lost on V2 at first?

Posted: Fri Aug 08, 2003 5:51 pm
by jv_map
Bjarne BZR wrote:They whine about getting lost... I mean: did anyone NOT get lost on V2 at first?
True, V2 is a maze, but I still get lost in Vemork Factory
Thank god there's bots to find the docs now. They're better at that than me
BTW I think a lot of people don't play custom maps because they don't have the files and don't want to search for them...

WOW !
Posted: Sat Aug 09, 2003 2:39 pm
by Kalti
B*E*A*utifull mod guys !
This is also a must for clan practice sessions... training those attack routes.
Posted: Sat Aug 09, 2003 5:03 pm
by Hunter
Sounds interesting
Posted: Sat Aug 09, 2003 5:31 pm
by jv_map
Bjarne maybe you could make a pk3 with modified scripts for all stock maps to use your scout scripts? People are more likely to try this if they can just download a file instead of having to mess with scripts themselves.
I know the modifications required in the scripts are very trivial, but it may seem like a challenge when you're not familiar with scripting.
Moreover as it is completely server-side you can reach quite an audience with this

Posted: Sat Aug 09, 2003 6:52 pm
by Bjarne BZR
Once again, the jv makes an intelligent comment... As we are talking about modifying the stock maps on ToTAL[#2] ( hunt, V2, bridge ) anyways... releasing one of those would be practically no problem what so ever... coming up.

Cool
Posted: Sat Aug 09, 2003 7:06 pm
by Kalti
Yay...
Thanks jv !
Posted: Sat Aug 09, 2003 7:19 pm
by jv_map
Bjarne really is the guy you should thank, not the jv

Hehe...
Posted: Sat Aug 09, 2003 7:38 pm
by Kalti
jv_map wrote:Bjarne really is the guy you should thank, not the jv

Well... it was you mentioning it... besides, he is working on it, so I did not want to distract him...
And I already thanked him earlier today... so maybe tomorrow Bjarne !

Posted: Sun Aug 10, 2003 9:43 am
by Bjarne BZR
jv_map wrote:Bjarne really is the guy you should thank, not the jv

Don't try to play innocent here jv, big portions of the code I use are more or less direct copys from your posts.

Posted: Sun Aug 10, 2003 11:47 am
by Bjarne BZR
Scout Modified versions of the original map scripts for all
MOH:AA multiplayer maps ( both OBJ and DM ) are now available in
the download section of "The Rjukan project".
