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Why Mohaa?

Posted: Thu Aug 07, 2003 6:03 pm
by martijn_NL
Why are most of u making maps and script for Mohaa and for Spearhead?
I'm 8-) now making a map for spearhead and the scripting is much easier then normal Mohaa. :wink:

A simple answer

Posted: Thu Aug 07, 2003 6:37 pm
by IvanTheTerrible
The answer is simple, becasue Spearhead blows chunks :lol:

Posted: Thu Aug 07, 2003 7:04 pm
by martijn_NL
Explain why

Posted: Thu Aug 07, 2003 8:01 pm
by Butch
1. historical inaccuracies
2. not worth how much it is
3. generally a different style of scripting
4. not everyone who has mohaa has spearhead

Posted: Thu Aug 07, 2003 8:30 pm
by martijn_NL
what is the difference of historical inaccuracies wit mohaa and spearhead?
In my piont of view is spearhead more easier to script.
What i forget to tell, that whenn u use realism in spearhead the game is far more realistic then mohaa and u can bash with almost any weapons (except sniper rifles)

Posted: Thu Aug 07, 2003 9:17 pm
by Alcoholic
spearhead sucks im not getting that piece of crap..

Mohaa

Posted: Thu Aug 07, 2003 9:53 pm
by tltrude
More people will play your map if it is Mohaa. I hate the new weapons in Spearhead.

Posted: Fri Aug 08, 2003 1:04 am
by Alcoholic
yeah and if you make a SH map, you'll get less players because AA players cant play your map. one time i tried spearhead in a store, and your right trude. the weapons suck i like the old ones.

Posted: Fri Aug 08, 2003 7:32 am
by martijn_NL
I don't think so, when u play spearhead u i have got a greater variaty of weapons, more rifles and more sub-machine guns. U guys said the weopons sucked, but can u tell what is wrong with those weapons, in my point of view they are all the same. U are right that when u make a mohaa map that u get more players, but with the old mohaa maps there is less possible.

Posted: Fri Aug 08, 2003 12:08 pm
by Bjarne BZR
I got lag when playing MOH:SH... the sniper did not hit where it was aimed... granatengever is unbalanced and attracts n00bs to kill themselves (and sometimes even their enemy) in close combat.

So I uninstalled it. I have it but I dont use it. That should tell you something...

Posted: Fri Aug 08, 2003 3:15 pm
by martijn_NL
The granaatwerfer is not unbalanced, u only need to aim above the target. When i playing sh i sometimes have a framerate of 100 and never have lags except when it is a slow server.

Posted: Fri Aug 08, 2003 5:57 pm
by jv_map
I remember from the SH demo the submarine facility TOW map ('Dr?ckkammern' :?) looks very much like an unreal deathmatch map. It really doesn't have the mohaa ww2 atmosphere at all.

Posted: Fri Aug 08, 2003 10:29 pm
by Alcoholic
down with spearhead! Down with it!!! :twisted:

So many reasons

Posted: Fri Aug 08, 2003 11:22 pm
by IvanTheTerrible
How balanced is it not to have the one shot wonders (shotguns) availible to the Axis side? Some of the weapons are really ridiculous. The maps are very detailed but laggy. Also the maps do not play well dynamically. Most people enjoy the player movement in MOHAA. Spearhead is far too expensive for what you get. Also, Breakthrough is comming. You can do what you want, but if you want people to use your map, make it MOHAA.

Posted: Sat Aug 09, 2003 6:33 am
by martijn_NL
I think that is not possible, because my clan is a spearhead clan. So i maked a spearhead map.