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The Mine (Final)

Posted: Thu Aug 07, 2003 9:25 pm
by UBER_SOLDAT
i finished the map today, and i think theres no bugs left in it. i also found out how to use vis_leafgroups, so ive used them. the whole of the inside of the mine is blocked off from either of the teams spawns, so fps is a lot better in the main cavern and the spawns [i get an average of 60 outside, 40 inside, but down to 20 in 1 or 2 places, never below 20 tho].

for anyone who didnt play the beta:
its set in a mine in the west of germany near the end of the war. both teams spawn outside in the hills, and the mine is made up of 3 parts:
1 - upper levels. the only levels still being used. made up of a few tunnels, with some smaller tunnels linking it to the outside and the lower levels
2 - lower levels. this level isnt used anymore, and most of its collapsed. theres concrete tunnels leading to this level from the axis spawn with maintenence rooms, pipes etc.
3 - underground caves. these are dark, winding natural caves, some full of water, that lead from different parts of the mine, all to the main cavern of the mine


this is whats happening with all my other maps:
Italy1 beta is out tonight
SS Manor (Final) is out tomorrow, 5 months after the beta
Ramelle (Beta) is out on saturday, or tomorrow
Then Italy1 final will be out not long after, then italy2 beta, then the last map ill release, italy2 final. theres the pegasus bridge map me and t.hunter are making aswell, but i dont know when that'll be out

www.edwards124.pwp.blueyonder.co.uk/User-TheMine.pk3

and some screens:

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Posted: Thu Aug 07, 2003 11:16 pm
by Serph
look fantastic great job!

Posted: Sat Aug 09, 2003 4:58 pm
by Hunter
Greta map, what's the average fps?

Posted: Sat Aug 09, 2003 7:55 pm
by UBER_SOLDAT
the only place its low for me is looking down when youre on the top track in the main room. it sometimes goes yellow there for me, but from either of the spawns, none of the inside gets drawn, and the same the other way round