thanx for the reply bdbodger,,,i actully got rid of the error and tank still seems to backup,,and go forward ,,,doesnt look neat because havent had a chance to cleanup what i cancelled out,,maybe ya can help me clean it up and make it still do same thing,,also i will try ya above method also ,,,but heres what i did,,,im not much of a scripter,,just learning,,so cant say why this seemed to work,,,but it seems 2,,at the top of the script was
thread movingTank i also added
thread msg
so i could get the message to go same time the tank started then i did the following
//-----------------------------------------------------------------------------
movingTank:
spawn script_origin "targetname" "node1" //
$node1.origin = ( 1711 4411 -154 )
spawn script_origin "targetname" "node2" //
$node2.origin = ( 1736 4022 -166 )
spawn script_origin "targetname" "node2a" //
$node2a.origin = ( 1998 3851 -171 )
spawn script_origin "targetname" "node3" //
$node3.origin = ( 2166 3657 -171 )
spawn script_origin "targetname" "node4" //
$node4.origin = ( 3480 3625 -186 )
spawn script_origin "targetname" "node5" //
$node5.origin = ( 4489 3598 -206 )
spawn script_origin "targetname" "node6" //
$node6.origin = ( 4661 2986 -215 )
spawn script_origin "targetname" "node7" //
$node7.origin = ( 4718 3140 -217 )
//aims
spawn script_origin "targetname" "aim1" //
$aim1.origin = ( 1900 4276 -177 )
spawn script_origin "targetname" "aim2" //
$aim2.origin = ( 1496 4299 -177 )
spawn script_origin "targetname" "aim3" //
$aim3.origin = ( 1253 5136 -177 )
spawn script_origin "targetname" "aim4" //
$aim4.origin = ( 2223 3051 -184 )
spawn script_origin "targetname" "aim5" //
$aim5.origin = ( 3419 3925 -197 )
spawn script_origin "targetname" "aim6" //
$aim6.origin = ( 4050 3002 -20 )
spawn script_origin "targetname" "aim7" //
$aim7.origin = ( 3888 3306 -20 )
spawn script_origin "targetname" "aim8" //
$aim8.origin = ( 3477 3654 -216 )
spawn script_origin "targetname" "aim9" //
$aim9.origin = ( 4138 3021 -30 )
spawn script_origin "targetname" "aim10" //
$aim10.origin = ( 4144 3178 -20 )
spawn script_origin "targetname" "aim11" //
$aim11.origin = ( 4457 2711 -215 )
spawn script_origin "targetname" "aim12" //
$aim12.origin = ( 4159 2811 -215 )
spawn script_origin "targetname" "aim13" //
$aim13.origin = ( 3446 4182 -197 )
spawn script_origin "targetname" "aim14" //
$aim14.origin = ( 2303 3935 -198 )
spawn script_origin "targetname" "aim15" //
$aim15.origin = ( 1759 3682 -185 )
spawn script_origin "targetname" "aim16" //
$aim16.origin = ( 4764 3732 -234 )
spawn script_origin "targetname" "aim17" //
$aim17.origin = ( 2084 3912 -221 )
spawn script_origin "targetname" "aim18" //
$aim18.origin = ( 2707 3991 -217 )
spawn vehicles/t34_ai_base.tik "targetname" "tiger1"
$tiger1.origin = ( 2605 4748 -134 )
$tiger1.angle = -179
$tiger1.gun = $tiger1 QueryTurretSlotEntity 0
$tiger1.gun2 = $tiger1 QueryTurretSlotEntity 1
$tiger1 nodamage
$tiger1 solid
//********************** drive_control *****************************************
//$tiger1 thread drive_control
//******************************************************************************
wait 75
$node1.target = $node2
$node2.target = NULL
$tiger1 drive $node1 //*******************
$tiger1 waittill drive
$tiger1 stop
$tiger1.gun setAimTarget $aim1
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim2
$tiger1.gun waittill ontarget
$tiger.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim3
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim4
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim5
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim6
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim7
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim8
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim1
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim2
$tiger1.gun waittill ontarget
$tiger.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim3
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim4
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim5
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim6
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim7
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim8
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
$tiger1 exec scripts/randomshootHunt.scr
wait 5
tankagain:
//********************** forward ***********************************************
//$tiger1.backup=0
//********************** forward ***********************************************
wait 5
$node3.target = $node4
$node4.target = $node5
$node5.target = NULL
$tiger1 drive $node3 //*******************
$tiger1 modifydrive -64 32 256
$tiger1 waittill drive
$tiger1 stop
$tiger1.gun setAimTarget $aim9
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim10
$tiger1.gun waittill ontarget
$tiger.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim11
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim12
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim13
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim14
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim15
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
$tiger1 exec scripts/randomshootHunt.scr
wait 5
$node6.target = $node7
$node7.target = null
$tiger1 drive $node6 //*******************
$tiger1 waittill drive
$tiger1 stop
$tiger1 exec scripts/randomshootHunt.scr
wait 5
//********************************** backup *****************************************
//$tiger1.backup=1
//********************************** backup *****************************************
$node7.target = null
$node6.target = $node5
$tiger1 drive $node7 //*******************
$tiger1 waittill drive
$tiger1 stop
$tiger1 exec scripts/randomshootHunt.scr
wait 5
$node5.target = null
$tiger1 drive $node5 //*******************
$tiger1 waittill drive
$tiger1 stop
$tiger1.gun setAimTarget $aim9
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim10
$tiger1.gun waittill ontarget
$tiger.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim11
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim12
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim13
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim14
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim15
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
$tiger1 exec scripts/randomshootHunt.scr
wait 5
$node4.target = $node3
$tiger1.gun setAimTarget $aim16
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim17
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
wait 2
$tiger1.gun setAimTarget $aim18
$tiger1.gun waittill ontarget
$tiger1.gun anim fire
$node3.target = $node2a
$node2a.target = null
$tiger1 drive $node4 //*******************
$tiger1 waittill drive
$tiger1 stop
$tiger1 exec scripts/randomshootHunt.scr
goto tankagain
end
//******************************************************************************
msg:
wait 74
iprintlnbold "Take Cover, T34 on the move!!!."
//********************** drive_control *****************************************
//drive_control:
//while(isalive self)
//{
//if(self.backup==1)
//self modifydrive -64 32 256
//else
//self modifydrive 64 32 256
//waitframe
//}
//end
ya may look at that script and say hey ,,that want work,,,or vice versa,,lol,,,all i know is tank seems to be doing the same thing it was in the beginning be4 i altered it. unless my eyes are deceiving me lol,or maybe i didnt realize what it was doing in the beginning be4 i altered it,,but if ya test that one out let me know if its operating correctly,,,seems to be to me,,,but ya would know better than i

heres exactly what its doing now thou,,the tank starts its run down the street going forward,,it stops,,shoots at a couple targets,,the base does a 360 then and tank backs down the street lol,,then at end of street it stops,,shoots at targets,,base turns once more and then it comes forward back up the street..at this point the process reapeats itself without the above console error .,,thanx once again for ya reply
Gold<<mohha freak