HI
I have seen many read thhis TUT, but all are offline.
I need help in making a shootable light.
First the light:
_color 1 1 1
classname light
light 600
origin 472 348 -55
radius 30
spawnflags 0
spot_angle 90
targetname kaput
Second the trigger:
classname trigger_multiple
health 1
setthread lightoff
spawnflags 128 (damage check box)
Then the script:
lightoff:
$kaput light 0 0 0 500
end
Am I missing something?
Regards
Duke
all tuts offline from here to TMT - light problem
Moderator: Moderators
-
{R.E.D}**Duke Justice**
- Lance Corporal
- Posts: 23
- Joined: Thu Aug 07, 2003 9:09 pm
all tuts offline from here to TMT - light problem
Last edited by {R.E.D}**Duke Justice** on Mon Aug 11, 2003 5:45 am, edited 1 time in total.
light
You can't turn off an normal classname light entity. It has to be a "dynamic" light.
classname script_model
model fx/dummy.tik
overbright_range 2.0 // Set as you like
targetname kaput
The trigger is ok.
Change the script to:
lightoff:
$kaput remove
end
classname script_model
model fx/dummy.tik
overbright_range 2.0 // Set as you like
targetname kaput
The trigger is ok.
Change the script to:
lightoff:
$kaput remove
end
-
{R.E.D}**Duke Justice**
- Lance Corporal
- Posts: 23
- Joined: Thu Aug 07, 2003 9:09 pm
