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compiling surprise

Posted: Mon Aug 11, 2003 3:33 am
by {R.E.D}**Duke Justice**
Hi yall...

I recently added lights on my map instead of ambientlight to see what it would look like finished...

It took long to compile and I am proud of my map.

Since it took time, I removed them because I have lotso work left.

My question is this:

After removing them... Why does it take so long to compile? (calc radiosity visibility)

Regards

Duke

Posted: Mon Aug 11, 2003 12:14 pm
by Jack Ruby
Did you only remove the lamp model and not the actual Light Entity, if the lights are still there then its going to take longer to compile, the lights look like diamond shaped things, have a look around for them.

light

Posted: Mon Aug 11, 2003 4:45 pm
by tltrude
If you want a really fast compile, and don't care about light, just skip the light compile. Only do the BSP and VIS compile and then close the window. It will look ugly and have no shadows.

Posted: Tue Aug 12, 2003 9:13 am
by {R.E.D}**Duke Justice**
Thanks guys.

Good suggestions.

It did solve the problem.

Duke

Posted: Wed Aug 13, 2003 2:35 pm
by small_sumo
Skip vis also.............