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LoW FPS-Need Impovement Help.
Posted: Mon Aug 11, 2003 7:42 pm
by BiG_HeaD
Very LoW Fps Drop At certian part of the map. The FPS goes from 50, to about 6 and one part of the map. My question is, WHat is better to apply to the underside of the Ground, Caulk or nodraw? Whats the difference?
How can i Imporove overall FPS for map?
Posted: Mon Aug 11, 2003 8:55 pm
by Alcoholic
Can you show a pic of the bad area? You usually need vis leaf groups thingies to improve fps, but you'd have to read up on it on a website like
www.planetmedal.com/rjukanproject
Usually, you should apply caulk to any unseen faces of world brushes. If you have any MASKED brushes (brushes with invisible parts like treelines, fences, grates, etc) then you texture the unseen faces with NODRAW, because CAULK is solid, and blocks bullets, but if you texture a masked texture with NODRAW, then you can still shoot through the MASKED parts of the texture...
Posted: Wed Aug 13, 2003 6:27 am
by Jb
If its a room use detail brushes.
If its outside i'd suggest looking at that tut on vis groups.
Posted: Wed Aug 13, 2003 6:54 am
by Balr14
Jb wrote:If its a room use detail brushes.
If its outside i'd suggest looking at that tut on vis groups.
The use of detail brushes does not contribute to FPS, if anything just the opposite is true. Detail brushes are ignored by vis, meaning it can see right through. Thus, any potential view blockage you had is lost. Post an image of the affected area with the fps and other data showing please.
Posted: Wed Aug 13, 2003 7:11 am
by BiG_HeaD
lolz nerds. j/k

Posted: Thu Aug 14, 2003 2:15 am
by Balr14
BiG_HeaD wrote:lolz nerds. j/k

I take it then you have no serious interest in improving your map's performance? Just teasing the "nerds".
Posted: Fri Aug 15, 2003 3:40 pm
by Jb
ur right i got it mixed up.... detail brushes in a small room help with compile time when your not worried about fps(small room)