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water/explosion
Posted: Wed Aug 13, 2003 4:08 pm
by Snake
I made a canal but, there is a problem with the water. When i trow a granade in the water there is sometimes a explosion but not a water explosion.
Is it because the water is not deep enough?
Here is a picture in mohradiant to show howe deep the water is:
http://www.dodstudios.net/uploads/uploads/hjhjh.jpg
Posted: Wed Aug 13, 2003 8:11 pm
by Angex
Check that it says: surfaceparm water, in the texture's shader. I don't think it matters how deep the water is, but it might be that the explosion played is related to the caulk brush underneath if the water is too shallow, so maybe you could make a "water-caulk" texture.
brush
Posted: Thu Aug 14, 2003 3:09 am
by tltrude
The water brush should extend below the bottom of the river. The bottom of the water brush should have the water texture, even though it is never seen. If it is lod terrain, you may need to put a weapons clip brush just below the bottom to prevent grenades from falling through.
Posted: Fri Aug 15, 2003 3:42 pm
by Jb
aaaa was scanning thru...
nice to know about weapons clip keep from falling thru....
makes sense.
LOD
Posted: Sat Aug 16, 2003 2:34 am
by tltrude
LOD has a bad habbit of letting grenades fall though it--even more so in a water brush. Someone suggested making a copy of the terrain with "clip all" texture and lowering it a bit below the real terrain. I haven't tried it, but it sounds good.
Posted: Mon Aug 18, 2003 4:00 am
by CorporalPunishment
Sounds good, but doesn't work.
You have to cover the lod terrain with brushes, pain in the arse.
Posted: Mon Aug 18, 2003 4:15 am
by Alcoholic
maybe somebody could write a program that takes a strip of lod, and converts it into brush format... then we can just texture it with clipall, and im sure that works.

Posted: Wed Aug 20, 2003 1:56 am
by CorporalPunishment
awesome idea, a tool that converts LOD into brushes