Loading Texture Problem
Moderator: Moderators
Loading Texture Problem
I always seem to have a problem loading up the texture set: general_structure. When I load it in the very beginning before I start messing around with my map, it loads up fine, but after I messed around with my map just a little bit, and try to load it up, I get an error and it boots me out of MoHRadiant. How do I fix this?
You have a short on memory condition caused by an inefficient Radiant desktop layout. It's an old program and it uses memory very badly. Disply cursors at 25% in the cursor window, configure your desktop in free form mode, with only one 2D view showing (toggle for the other 2) and the 3D view. The 2D and 3D view should be on to of each other so only one is visible (leave the top of one and side of the other exposed).
I've been using this setup for 5 years, on PCs with 96 meg, and never had a problem.
I've been using this setup for 5 years, on PCs with 96 meg, and never had a problem.
Good reply
Good reply Balr14. The "U" key will get rid of all textures in the texture window that are not being used in your map.
Did anyone figure this out??????? I have radiant installed on my new pc, and it does this same thing with the same textures, and also general industrial. However this new pc is a monster compared to my old one. The old one ran fine with the same desktop layout. It doesn't matter if anything is selected or not. Also it will do it right away and sometimes not until you do some mapping for a while. It almost seems random on mine.
please help, this is EXTREMELY annoying.

please help, this is EXTREMELY annoying.
Hmm......I thought Balr14 answered it rather completely.
But here's a tip if you are having trouble:
Open radiant, and load your general_industrial textures. THEN open your map.......then hit U to re-view the g_i tex's.
Now you'll have the textures you already used in your map, and the g_i textures....without a crash.
But here's a tip if you are having trouble:
Open radiant, and load your general_industrial textures. THEN open your map.......then hit U to re-view the g_i tex's.
Now you'll have the textures you already used in your map, and the g_i textures....without a crash.
pk3's
When you're using the editor, put all your non original pk3s in a temp folder in main. The editor loads every shader it can find from any folders using the word "main" in the begining of its name.
I guess what I dont understand is why it does it with these two sets only, and how randomly it does it. I have radiant set up as the default layout. with one 2d view, and the 3d view above the texture window. There are NO other pk3's other than original and entdefs. And as far as memory, are we refering to RAM?, if so this new machine has 1024 mb of 800mhz rdram. The old had 512mb of sdram. I cant tell if the reloading and "U" are working becuase it only does it at random. Sometimes I can go into radiant and try to load these sets without having a particular map opened and it will still do it (sometimes)
Maybe I should go back to the clunker machine. 
crash
I don't get the crashes very often, any more. I guess I just got use to keeping my texture window clean. I also, shut down and restart radient from time to time. I use the keyword window a lot too, rather than loading up the big texture menus.
Well, thanks alot for your help guys. I think I am actually going to use the old machine, I NEVER had this problem with that one. Another ? When I use the keyword bar, I get only the textures matching the keyword in the loaded group of textures. Is there a way to type say door and get all door textures that are used in radiant? This may help me out considerably. Another thought I had was if you could load all textures into radiant at once, or in other words if the textures were all in 1 folder. This prob cant be done, right?
keywords
Here is a list of keyword that might help.
-------------------------------------------------
Usage of texture:
wall - vertical wall textures, natural or man-made
floor - floor textures, either natural(ground) or man-made
ceiling - anything that was made to be used as a ceiling
roof - rooftop textures for buildings
door - any door texture, including gates
window - any window texture, including the window frames
sky - sky's....DUHHHHHH ;)p
signs - anything that has verbage on it, posters, signs
road - road, paths and trails
pipe - pipe textures, valves for pipes, also includes wires
flat - anything that produces an even, non-bordered pattern in all directions
special - made for brush objects ONLY (i.e. crates, boxcars)
indoor - pictures, misc household items
trim - all trim, including ibeams, endcaps, etc...
masked - any texture that has alpha'd areas (like handrails, grates, etc...)
damaged - anything that's been damaged (has blast marks, burns, etc...)
utility - textures like nodraw, caulk, trigger, etc.... ONLY!
terrain - only put this on textures made specifically for the terrain system
panel - paneled type textures (like the library ones)
light - light emmiting textures
Material types:
metal - all types of metal
rusted - rusted, weathered metal
corrugated - corrugated materials
gravel - gravel textures
sand - sand textures
rock - naturally occuring rock formations (walls, floors, etc...)
stone - man-altered rocks like stone walls, cobblestone streets, also tile
brick - brick textures
concrete - concrete textures
wood - wood textured
plaster - plaster textures
carpet - carpet and cloth type textures
liquid - all liquids, including oceans, rivers, puddles, etc....
river - river textures, or other flowing water types
ocean - ocean textures
glass - glass textures
tudor - used in french/german towns with plaster sandwiched between wooden beams
natural - non man-made materials
dirt - all dirt textures, including transitional textures with dirt
grass - all grass texture, including transitional textures with grass
tree - textures relating to trees
bush - textures relating to bushes
folliage - vines, forest canopy, underbrush
snow - if the texture has any snow or ice on it
mud - if the texture is, or has mud on it
Level Reference: - meaning the texture was made for a particular mission
m1 - North Africa
m2 - D-Day, Normandy, Nebelwerfer
m3 - OSS mission in France, blow train rails, manor house
m4 - Brest France, Artillery missions, sniper hunt
m5 - snow forrest, snow town/train station, schmertzen
m6 - Hunt artillery, Ramagen
m7 - U-Boats in Norway
intro - opening cinematic
ending - ending cinematic
-------------------------------------------------
-------------------------------------------------
Usage of texture:
wall - vertical wall textures, natural or man-made
floor - floor textures, either natural(ground) or man-made
ceiling - anything that was made to be used as a ceiling
roof - rooftop textures for buildings
door - any door texture, including gates
window - any window texture, including the window frames
sky - sky's....DUHHHHHH ;)p
signs - anything that has verbage on it, posters, signs
road - road, paths and trails
pipe - pipe textures, valves for pipes, also includes wires
flat - anything that produces an even, non-bordered pattern in all directions
special - made for brush objects ONLY (i.e. crates, boxcars)
indoor - pictures, misc household items
trim - all trim, including ibeams, endcaps, etc...
masked - any texture that has alpha'd areas (like handrails, grates, etc...)
damaged - anything that's been damaged (has blast marks, burns, etc...)
utility - textures like nodraw, caulk, trigger, etc.... ONLY!
terrain - only put this on textures made specifically for the terrain system
panel - paneled type textures (like the library ones)
light - light emmiting textures
Material types:
metal - all types of metal
rusted - rusted, weathered metal
corrugated - corrugated materials
gravel - gravel textures
sand - sand textures
rock - naturally occuring rock formations (walls, floors, etc...)
stone - man-altered rocks like stone walls, cobblestone streets, also tile
brick - brick textures
concrete - concrete textures
wood - wood textured
plaster - plaster textures
carpet - carpet and cloth type textures
liquid - all liquids, including oceans, rivers, puddles, etc....
river - river textures, or other flowing water types
ocean - ocean textures
glass - glass textures
tudor - used in french/german towns with plaster sandwiched between wooden beams
natural - non man-made materials
dirt - all dirt textures, including transitional textures with dirt
grass - all grass texture, including transitional textures with grass
tree - textures relating to trees
bush - textures relating to bushes
folliage - vines, forest canopy, underbrush
snow - if the texture has any snow or ice on it
mud - if the texture is, or has mud on it
Level Reference: - meaning the texture was made for a particular mission
m1 - North Africa
m2 - D-Day, Normandy, Nebelwerfer
m3 - OSS mission in France, blow train rails, manor house
m4 - Brest France, Artillery missions, sniper hunt
m5 - snow forrest, snow town/train station, schmertzen
m6 - Hunt artillery, Ramagen
m7 - U-Boats in Norway
intro - opening cinematic
ending - ending cinematic
-------------------------------------------------


