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RTCW textures? YEAAAH! But how????

Posted: Thu Oct 17, 2002 8:22 pm
by wacko
I was sick of searching textures that might be usefull in mohradiant (knowing that there are so pretty-ones in RTCW).

So I tried to make a pk3 with all textures and shader-files out of the rtcw-pk3 files.

Now, almost all of them have no or no fitting shader-file, so there are lots of 'displayed' shaders without textures and textures without shader.

Has anyone tried this before or does anyone know how this can be done?

What happens when I use textures without shader?

Posted: Thu Oct 17, 2002 8:58 pm
by Nijnrich
I've read somewhere that there's a limited amount of space for the non-shadered textures avialable in MOH. I think it was up to a few Mb :?

Posted: Fri Oct 18, 2002 6:59 am
by jv_map
A texture without a shader won't look good in game. First, bulletholes and impact effects will be wrong or won't appear at all. Next, you may encounter problems with the lightmap as you need multistage texturing for lightmaps. If you want any special effects on your texture such as transparency, you'll need a shader too.

Posted: Fri Oct 18, 2002 8:21 am
by kdja
Im releasing a map file this weekend with 10mb of RTCW textures in it with all the correct and edited shaders.


Kdja

Nice!

Posted: Fri Oct 18, 2002 9:39 am
by jv_map
Would love to see that map :).

Posted: Fri Oct 18, 2002 11:42 am
by kdja
kdjaa@hotmail on MSN if you want to test it i need to make sure i didnt exclude a texture.

there is a lot of textures ...LOL


kdja

Posted: Fri Oct 18, 2002 11:43 am
by kdja
just to add the textures are way better in RTCW specially the buildings .

kdja

Posted: Fri Oct 18, 2002 12:00 pm
by wacko
So let us know where we can get it a.s.a.p.!

Posted: Fri Oct 18, 2002 4:21 pm
by kdja

Posted: Fri Oct 18, 2002 9:09 pm
by wacko
yep. I did download the pk3 and put itinto mohaa\main. Now, I'm to stupid to do the next step:
I don't find those textures in mohradiant...
What do I have to do?
Next problem: The shaders don't work. That makes prob 1 a little smaller...
The beams in one room probably ought to be transparent, but on one side they are invisible and on the other side, they are completely visible (including 'invisible' parts). I didn't try the correct function of decals a.s.o but I also didn't find a shader file in the pk3 that makes sense to me (which doesn't mean very much, though...)

Posted: Sat Oct 19, 2002 7:42 am
by kdja
they work.

Go into textures and the folders they are in appear in mohradient.

And when shot they react as normal and make noises like they supposed to.

Kdja

Posted: Sat Oct 19, 2002 8:15 am
by wacko
Unfortunately not on my computer.
In mohradiant I ought to have texture-folders like XLAB_WALL, METAL_MISC or PROPS but I don't. Maybe you have files/folders in your MOHAA/MAIN folder, that are missing in your pk3?!

Posted: Sat Oct 19, 2002 8:37 am
by jv_map
They don't work because not all the shaders are included. There's only a beachobj.shader with three textures and it doesn't make any sense at all. There are lots of missing shaders in that pk3. No bullet effects nor impact sounds as a result.

Sorry kdja, but that pak is a mess! (also has a 'copy (7) of caulk.tga' file :))

FYI: THIS IS ILLEGAL

Posted: Sun Oct 27, 2002 9:51 am
by Vexar
Your violating the copyrighted materials of Activision, id software, and Gray Matter by releasing a texture pak for Medal of Honor that uses their (RTCW) textures. This is a good way for your site's to get shut down. I've seen it before when people decided to map using Unreal1 textures for Quake 3.

I suggest you remove the downloads immediately. I wouldn't want this done with EA's content!

Posted: Sun Oct 27, 2002 1:44 pm
by kdja
crap


I checked that out a while ago and it seemed to be ok.
There a lot of maps from Mohaa gone to RTCW and vice versa.
M2l10 the sample map is now RTCW with all of the textures included.

Will delete it later in work cant remember password to my Ftp :(
*mental note remember password.


Kdja