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Tutorials

Posted: Thu Aug 14, 2003 4:47 pm
by Canonman
First let me state that the tutorials here are definitely top-notch. However, I was wondering if there are any sources for tutorials that would take you through a complete project. I guess that I am a little on the slow side. This is the first time that I have every tried mapping and would like to know more about what I'm doing before I spend weeks working on a project, just to learn that I didn't do something correctly. I guess that I am a little impatient, but I really want to learn as much as possible without having to piece the info together from multiple sources and opinions.

Posted: Thu Aug 14, 2003 4:50 pm
by Alcoholic
Well, you could try using multiple tutorials. For example, you could take the first room tutorial, mix it with the blowing up stuff in mp tutorial, and you could make a obj mp map! (sort of)


And welcome to .Map. :mrgreen:

Manual

Posted: Thu Aug 14, 2003 9:26 pm
by tltrude
Mohaa uses the quake3 game engine. We never got a manual for our editor, but most of the stuff in the Q3Radient Manual works for us. Here is the URL: http://www.qeradiant.com/manual/ .

Posted: Wed Aug 20, 2003 10:29 pm
by Canonman
Thanks for the info, much appreciated.

Posted: Mon Aug 25, 2003 10:11 pm
by General_DisArray
Rome wasn't built in a day, and you won't do it in Radiant either!

my advice start reading these posts and practicing on small silly maps with all the new stuff you learn. b/c if you build a map from scratch and spend weeks/ months and then you try and compile it, you could/will run into tons of problems. and then you won't know where to start in debugging.

start small, get the rookie mistakes out of the way. b/c the smaller teh map, the shorter the compile and the easier to track down that small, i mean teeny-tiny mistakes that can through your map into another dimesion.

a mistake i have made in the past is not using the filter for the skybox. and almost everytime i would have leaks in my map. before i new what to look for i would pull out all my hair trying to find what i did wrong. my skybox was moved 1 World Unit and that wouldn't let it compile. very small but very important!