Hi @ all
I have the following Problem. If i want to test my Map in Mohaa, i put the *.bsp after Compiling with MB?ilder in an Standard *.pk3 File and start it normally in Mohaa. Now, since 2 days, without changing anything in the Map or Folder-Structure, Mohaa won't load my Map again. I Tried to Load it, and it throwed me directly to the Main Menu. Why????
I found out, that i can test my Map after every Compiling only once. On the second Trying, i have this Problem!!!
Thanks for any Reply!!
PS: Im from Germany, so please no extremly casual Terms!!
Thanks
Map Starting Problem
Moderator: Moderators
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Logfile
Thanx. After your post, i startet Mohaa and startet my Map. First, it worked normally. Then, i jumped to the Main Menu and tried to Load in a second time. And then, my Problem was there again!!!
I can't find any Error or something in the Logfile.
There it is!!
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: dm/kaserne_beta
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/radio_military.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/gmctruck.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
------ Server Initialization Complete ------ 2.23 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 4.486000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
ERROR bLoadForMap: mb_302 alias with empty maps specification.
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
ERROR bLoadForMap: mb_503 alias with empty maps specification.
ERROR bLoadForMap: mb_603 alias with empty maps specification.
Unknown parameter for den_m6l1_613q alias
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 1.184000 seconds.
-------------UBERDIALOG DONE---------------
stitched 0 LoD cracks
...loaded 3611 faces, 31 meshes, 0 trisurfs, 0 flares
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_short/toilet_short.skc
R_LevelMarksLoad: maps/dm/kaserne_beta.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 13.57 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne.tik
Called FadeSound with: 0.000000
Olek has entered the battle
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne_fps.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_panzer_shutze.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/colt45.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/windows/debris_0.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/ammo/springfield_clip_reload.tik
Disconnected from server
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: dm/kaserne_beta
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
********************
ERROR: unknown escape character '\T' in 'maps/dm/kaserne_beta.min'
I CAN IMAGINE; THAT IS THE PROBLEM. But i don't understand it!!!!
********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
I Hope, you can help me.
I can't find any Error or something in the Logfile.
There it is!!
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: dm/kaserne_beta
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/radio_military.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/gmctruck.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
------ Server Initialization Complete ------ 2.23 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 4.486000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
ERROR bLoadForMap: mb_302 alias with empty maps specification.
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
ERROR bLoadForMap: mb_503 alias with empty maps specification.
ERROR bLoadForMap: mb_603 alias with empty maps specification.
Unknown parameter for den_m6l1_613q alias
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 1.184000 seconds.
-------------UBERDIALOG DONE---------------
stitched 0 LoD cracks
...loaded 3611 faces, 31 meshes, 0 trisurfs, 0 flares
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_short/toilet_short.skc
R_LevelMarksLoad: maps/dm/kaserne_beta.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 13.57 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne.tik
Called FadeSound with: 0.000000
Olek has entered the battle
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne_fps.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_panzer_shutze.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/colt45.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/windows/debris_0.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/ammo/springfield_clip_reload.tik
Disconnected from server
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: dm/kaserne_beta
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
********************
ERROR: unknown escape character '\T' in 'maps/dm/kaserne_beta.min'
I CAN IMAGINE; THAT IS THE PROBLEM. But i don't understand it!!!!
********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
I Hope, you can help me.
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
For some reason MOH:AA creates a defect min file on first load... an the fails on the next...
My guess is that the
"Unknown parameter for mb_202 alias"
and
"ERROR bLoadForMap: mb_503 alias with empty maps specification."
and
"ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification."
and
"DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199"
are the reason here... what are they?
My guess is that the
"Unknown parameter for mb_202 alias"
and
"ERROR bLoadForMap: mb_503 alias with empty maps specification."
and
"ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification."
and
"DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199"
are the reason here... what are they?
Found something interesting
Thanks for your replies!
I just noticed something very interesting. One of the error messages says :"unknown escape character '\T' in 'maps/dm/kaserne_beta.min". Your replies led me to check the .min file. Since I?m using a custom texture called "Tile16b.tga" wchich resides in the directory "textures\kaserne" in my pk3, the .min file contains a section "kaserne\Tile16b.tga". So I?m having the suspect, that MOH:AA tries to interpret the \T as some sort of command that simply doesn?t exist. Can I somehow refer to custom textures without having a backslash in the .min file? Or is there another way to prevent MOH:AA from thinking that this was a command? Probably only the "T" ist the problem and I just have to rename the texture...
Thanks in advance for helping me if you can
Yeah!
Just tried out to change the backslash into a slash. That solved the whole thing. And although I couldn?t imagine, the texture was displayed correctly nevertheless! Cool... <br>
So thanks for replying anyway, but I don?t think I will need anymore help on th?s...
I just noticed something very interesting. One of the error messages says :"unknown escape character '\T' in 'maps/dm/kaserne_beta.min". Your replies led me to check the .min file. Since I?m using a custom texture called "Tile16b.tga" wchich resides in the directory "textures\kaserne" in my pk3, the .min file contains a section "kaserne\Tile16b.tga". So I?m having the suspect, that MOH:AA tries to interpret the \T as some sort of command that simply doesn?t exist. Can I somehow refer to custom textures without having a backslash in the .min file? Or is there another way to prevent MOH:AA from thinking that this was a command? Probably only the "T" ist the problem and I just have to rename the texture...
Thanks in advance for helping me if you can
Yeah!
So thanks for replying anyway, but I don?t think I will need anymore help on th?s...
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
