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Map Starting Problem
Posted: Sat Aug 16, 2003 2:36 pm
by Olek
Hi @ all
I have the following Problem. If i want to test my Map in Mohaa, i put the *.bsp after Compiling with MB?ilder in an Standard *.pk3 File and start it normally in Mohaa. Now, since 2 days, without changing anything in the Map or Folder-Structure, Mohaa won't load my Map again. I Tried to Load it, and it throwed me directly to the Main Menu. Why????
I found out, that i can test my Map after every Compiling only once. On the second Trying, i have this Problem!!!
Thanks for any Reply!!
PS: Im from Germany, so please no extremly casual Terms!!
Thanks
Posted: Sat Aug 16, 2003 3:29 pm
by Bjarne BZR
write logfile 1 in console before loading the map. After you close MOHAA you will have a file name qconsole.log that will contain a trace of all the game messages as it fails. If you dont understand it, post the text in the log here.
Logfile
Posted: Sat Aug 16, 2003 5:54 pm
by Olek
Thanx. After your post, i startet Mohaa and startet my Map. First, it worked normally. Then, i jumped to the Main Menu and tried to Load in a second time. And then, my Problem was there again!!!
I can't find any Error or something in the Logfile.
There it is!!
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: dm/kaserne_beta
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/radio_military.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/gmctruck.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/jeep_30cal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
------ Server Initialization Complete ------ 2.23 seconds
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 4.486000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_102 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
Unknown parameter for mb_202 alias
ERROR bLoadForMap: mb_302 alias with empty maps specification.
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
Unknown parameter for mb_404 alias
ERROR bLoadForMap: mb_503 alias with empty maps specification.
ERROR bLoadForMap: mb_603 alias with empty maps specification.
Unknown parameter for den_m6l1_613q alias
ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification.
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
Parse/Load time: 1.184000 seconds.
-------------UBERDIALOG DONE---------------
stitched 0 LoD cracks
...loaded 3611 faces, 31 meshes, 0 trisurfs, 0 flares
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/toilet_short/toilet_short.skc
R_LevelMarksLoad: maps/dm/kaserne_beta.dcl not found
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 13.57 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne.tik
Called FadeSound with: 0.000000
Olek has entered the battle
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/allied_airborne_fps.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/player/german_panzer_shutze.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/colt45.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/windows/debris_0.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/ammo/springfield_clip_reload.tik
Disconnected from server
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: dm/kaserne_beta
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
********************
ERROR: unknown escape character '\T' in 'maps/dm/kaserne_beta.min'
I CAN IMAGINE; THAT IS THE PROBLEM. But i don't understand it!!!!
********************
----- Server Shutdown -----
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
I Hope, you can help me.
Posted: Sat Aug 16, 2003 6:45 pm
by Bjarne BZR
For some reason MOH:AA creates a defect min file on first load... an the fails on the next...
My guess is that the
"Unknown parameter for mb_202 alias"
and
"ERROR bLoadForMap: mb_503 alias with empty maps specification."
and
"ERROR bLoadForMap: dfr_sighted_06h_189 alias with empty maps specification."
and
"DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199"
are the reason here... what are they?
Posted: Sat Aug 16, 2003 6:47 pm
by Alcoholic
Duplicate aliases just means you referenced a single alias to more than one sound. Usually happens if you try to make another ubersound, or you use jv's ubersound method, and end up aliasing an alias that's already used.
Found something interesting
Posted: Sat Aug 16, 2003 11:04 pm
by Olek
Thanks for your replies!
I just noticed something very interesting. One of the error messages says :"unknown escape character
'\T' in 'maps/dm/kaserne_beta.min". Your replies led me to check the .min file. Since I?m using a custom texture called "Tile16b.tga" wchich resides in the directory "textures\kaserne" in my pk3, the .min file contains a section "kaserne
\Tile16b.tga". So I?m having the suspect, that MOH:AA tries to interpret the
\T as some sort of command that simply doesn?t exist. Can I somehow refer to custom textures without having a backslash in the .min file? Or is there another way to prevent MOH:AA from thinking that this was a command? Probably only the "T" ist the problem and I just have to rename the texture...
Thanks in advance for helping me if you can
Yeah!
Just tried out to change the backslash into a slash. That solved the whole thing. And although I couldn?t imagine, the texture was displayed correctly nevertheless! Cool... <br>
So thanks for replying anyway, but I don?t think I will need anymore help on th?s...
Posted: Sat Aug 16, 2003 11:21 pm
by Bjarne BZR
So... I guess the lesson here is:
dont use CAPITAL letters in texture shaders

Posted: Sat Oct 04, 2003 10:37 pm
by ABit
Mohaa uses forwart slashes in texture pathnames, in c++ there is a big difference in interpretation of '/' and '\' in a textstring a '\' stands for 'exscape'. so i think mohaa interprets the string differently. Try using forward slashes for the texture paths.