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Okay, Something REALLy wrong with script-Nothing working !!!
Posted: Mon Aug 18, 2003 5:52 pm
by BiG_HeaD
Any1 spot the bug??
main:
level waittill prespawn
$world farplane 5000
$world farplane_color (.333 .333 .329)
$wrenchguy4 thread worker
$hungryguy thread global/eat.scr::eating
$wrenchguy5 thread worker
$welderguy1 thread welding
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
exec global/door_locked.scr::lock
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
level waittill spawn
$mybomb thread global/jv_obj_dm.scr::bomb_thinker
end
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 15 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
worker:
println "Starting work"
self holster
self anim working_wrench_pullout
self waittill animdone
while (self.thinkstate == "idle")
{
wait 0.1
println "GoBiGHeaD"
self anim working_wrenching
self waittill animdone
}
self.gun = "Walter p38"
println "homer angry! HOMER SMASH!"
self unholster
end
welding:
self forceactivate
//self thread welderdeath
self.enableEnemy = 0
//self exec global/setdeathanim.scr "welding_death"
self anim welding_init
wait 5
while (isAlive self)
{
self anim welding_start
self waittill animdone
self anim welding_action
wait (randomint(10) + 5)
self anim welding_end
self waittill animdone
self anim welding_idle
wait (randomint(5) + 5)
}
spawn script_model model "models/miscobj/welding_tank.tik" targetname ((self.targetname) + "big1")
$((self.targetname) + "big1") notsolid
$((self.targetname) + "big1").origin = self.origin
$((self.targetname) + "big1").angles = self.angles
$((self.targetname) + "big1") anim tank_death
end
Posted: Mon Aug 18, 2003 5:53 pm
by BiG_HeaD
Plus the Bots Arent working either!
Posted: Mon Aug 18, 2003 5:54 pm
by Alcoholic
if nothing works (not even the farplane), then its a compile error (script compile that is). before you load the map, type logfile 2 in console, then load the map, then when its done, quit out of mohaa, and post the contents of qconsole.txt in your main folder.
Posted: Tue Aug 19, 2003 4:47 am
by BiG_HeaD
its mighty long, Thanx though.
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: obj/hunt2bots
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
^~^~^ Can't find textures/sprites/white.tga
WARNING: R_FindImageFile could not find 'textures/sprites/white.tga' in shader 'white'
LOCALIZATION ERROR: 'Hunt2 (Bots) by BiG_HeaD' does not have a localization entry
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/obj/hunt2bots.bsp, 0 )
^~^~^ Can't find textures/misc_outside/bocroad_full.tga
^~^~^ Can't find textures/general_industrial/ibeam_flat2.tga
^~^~^ Can't find textures/general_industrial/ibeam_vert.tga
^~^~^ Can't find textures/interior/manor_column.tga
^~^~^ Can't find textures/interior/hearth_set1baseF.tga
^~^~^ Can't find textures/interior/hearth_set1det.tga
^~^~^ Can't find textures/interior/whitewoodbmtrm.tga
^~^~^ Can't find textures/interior/sp_carpet_townhall.tga
^~^~^ Can't find textures/interior/panel_set2.tga
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/interior/manor_woodfloor.tga
^~^~^ Can't find textures/interior/sp_carpet_townhalltrim.tga
^~^~^ Can't find textures/interior/cathwallinterior_right.tga
^~^~^ Can't find textures/interior/cathwallinterior_left.tga
^~^~^ Can't find textures/interior/cathwincenterlow.tga
^~^~^ Can't find textures/interior/ceiling_mural1.tga
^~^~^ Can't find textures/interior/carptset1a.tga
^~^~^ Can't find textures/misc_outside/bocroad.tga
^~^~^ Can't find textures/misc_outside/bocroad_fullns_noshd.tga
^~^~^ Can't find textures/sky/lighthouse_ed.tga
^~^~^ Can't find textures/mohtest/drkgry1flt.tga
^~^~^ Can't find textures/interior/hearthsides.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1.tga
^~^~^ Can't find textures/general_structure/jh_adobwalltall1a.tga
^~^~^ Can't find textures/ddaydark/grassbordertrans_obeachset1_dark.tga
^~^~^ Can't find textures/misc_outside/bocroad_fulladam.tga
-------------------- Spawning Entities -----------------------
soundtrack switched to .
MOHAA Archive Version 14
191724 memory allocated for navigation.
-------------------- Actual Spawning Entities -----------------------
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/human/animation/Walks_runs/crouchjog_leftdown.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_german_wehrmact_grenadier.tik
spawn 'ai_multiplayer_german_wehrmact_grenadier': 11.16 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/human/multiplayer_allied_airborne_soldier.tik
spawn 'ai_multiplayer_allied_airborne_soldier': 0.47 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/lights/swinging_lantern.tik
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/springfield.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m1_garand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/allied_airborne_soldier_dead2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/body_2nd-ranger-engineer2.tik
Tiki:LoadAnim Couldn't load models/equipment/USGear/helmets/haversack.skd
spawn 'animate_deadbodies_dead-2nd-ranger-engineer2': 0.16 seconds
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_100_healthbox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_25_healthbox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/furniture/cardtable.tik
^~^~^ Can't find models/human/sumo_german_wehrmact_grenadier.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Classname ai_sumo_german_wehrmact_grenadier used, but model was not a TIKI, using Object.
^~^~^ Can't find models/human/sumo_german_wehrmact_grenadier.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Classname ai_sumo_german_wehrmact_grenadier used, but model was not a TIKI, using Object.
^~^~^ Can't find models/human/sumo_german_wehrmact_grenadier.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Classname ai_sumo_german_wehrmact_grenadier used, but model was not a TIKI, using Object.
^~^~^ Can't find models/human/sumo_german_misc_worker.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_misc_worker.tik
^~^~^ Classname ai_sumo_german_misc_worker used, but model was not a TIKI, using Object.
^~^~^ Can't find models/human/sumo_german_misc_worker.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_misc_worker.tik
^~^~^ Classname ai_sumo_german_misc_worker used, but model was not a TIKI, using Object.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/bmwbike.tik
spawn 'vehicle_german_bmwbike': 0.16 seconds
^~^~^ Can't find models/human/sumo_german_misc_worker.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_misc_worker.tik
^~^~^ Classname ai_sumo_german_misc_worker used, but model was not a TIKI, using Object.
-------------------- Actual Spawning Entities Done ------------------ 12456 ms
^~^~^ Can't find models/human/sumo_german_misc_worker.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_misc_worker.tik
^~^~^ Bad model name 'human/sumo_german_misc_worker.tik'
^~^~^ Can't find models/human/sumo_german_misc_worker.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_misc_worker.tik
^~^~^ Bad model name 'human/sumo_german_misc_worker.tik'
^~^~^ Can't find models/human/sumo_german_misc_worker.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_misc_worker.tik
^~^~^ Bad model name 'human/sumo_german_misc_worker.tik'
^~^~^ Can't find models/human/sumo_german_wehrmact_grenadier.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Bad model name 'human/sumo_german_wehrmact_grenadier.tik'
^~^~^ Can't find models/human/sumo_german_wehrmact_grenadier.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Bad model name 'human/sumo_german_wehrmact_grenadier.tik'
^~^~^ Can't find models/human/sumo_german_wehrmact_grenadier.tik
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Bad model name 'human/sumo_german_wehrmact_grenadier.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/lanternflame.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/flak88turret.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
0 teams with 0 entities
Adding script: 'obj/hunt2bots.scr'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mp40.tik
Starting work
self holster (maps/obj/hunt2bots.scr, 86)
self ^
^~^~^ Script Error: Failed execution of command 'holster' for class 'Object' Targetname 'wrenchguy4'
self anim working_wrench_pullout (maps/obj/hunt2bots.scr, 87)
self ^
^~^~^ Script Error: trying to play animation on (entnum: 141, targetname: 'wrenchguy4', classname: 'Object') which does not have a model
self waittill animdone (maps/obj/hunt2bots.scr, 88)
self ^
^~^~^ Script Error: invalid waittill animdone for 'Object'
homer angry! HOMER SMASH!
self unholster (maps/obj/hunt2bots.scr, 99)
self ^
^~^~^ Script Error: Failed execution of command 'unholster' for class 'Object' Targetname 'wrenchguy4'
$hungryguy thread global/eat.scr::eating (maps/obj/hunt2bots.scr, 7)
$hungryguy ^
^~^~^ Script Error: command 'thread' applied to NULL listener
Starting work
self holster (maps/obj/hunt2bots.scr, 86)
self ^
^~^~^ Script Error: Failed execution of command 'holster' for class 'Object' Targetname 'wrenchguy5'
self anim working_wrench_pullout (maps/obj/hunt2bots.scr, 87)
self ^
^~^~^ Script Error: trying to play animation on (entnum: 142, targetname: 'wrenchguy5', classname: 'Object') which does not have a model
self waittill animdone (maps/obj/hunt2bots.scr, 88)
self ^
^~^~^ Script Error: invalid waittill animdone for 'Object'
homer angry! HOMER SMASH!
self unholster (maps/obj/hunt2bots.scr, 99)
self ^
^~^~^ Script Error: Failed execution of command 'unholster' for class 'Object' Targetname 'wrenchguy5'
self anim welding_init (maps/obj/hunt2bots.scr, 108)
self ^
^~^~^ Script Error: trying to play animation on (entnum: 163, targetname: 'welderguy1', classname: 'Object') which does not have a model
TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
115 entities spawned
599 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 17178 ms
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (4192 -1312 -40). Should be made into a static model or script model (#1).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (5304 104 -112). Should be made into a static model or script model (#2).
*!*!*!* 'models/animate/allied_airborne_soldier_dead2.tik' was spawned as an Object entity at (4584 -888 -304). Should be made into a static model or script model (#3).
*!*!*!* 'models/animate/body_2nd-ranger-engineer2.tik' was spawned as an Object entity at (4440 -928 -296). Should be made into a static model or script model (#4).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (3952 -144 -168). Should be made into a static model or script model (#5).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (5304 176 -112). Should be made into a static model or script model (#6).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (5208 104 -112). Should be made into a static model or script model (#7).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (5408 104 -112). Should be made into a static model or script model (#8).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (5304 16 -112). Should be made into a static model or script model (#9).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (3992 -1312 -40). Should be made into a static model or script model (#10).
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (4360 -1312 -40). Should be made into a static model or script model (#11).
*!*!*!* 'models/human/sumo_german_wehrmact_grenadier.tik' was spawned as an Object entity at (4576 104 -280). Should be made into a static model or script model (#12).
*!*!*!* 'models/human/sumo_german_wehrmact_grenadier.tik' was spawned as an Object entity at (4560 8 -280). Should be made into a static model or script model (#13).
*!*!*!* 'models/human/sumo_german_wehrmact_grenadier.tik' was spawned as an Object entity at (4688 8 -280). Should be made into a static model or script model (#14).
*!*!*!* 'models/human/sumo_german_misc_worker.tik' was spawned as an Object entity at (5636 -2920 -304). Should be made into a static model or script model (#15).
*!*!*!* 'models/human/sumo_german_misc_worker.tik' was spawned as an Object entity at (5712 -2852 -304). Should be made into a static model or script model (#16).
*!*!*!* 'models/human/sumo_german_misc_worker.tik' was spawned as an Object entity at (5436 -3360 -272). Should be made into a static model or script model (#17).
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
------ Server Initialization Complete ------ 28.09 seconds
soundtrack switched to music/m4l1.mus.
playing music/m4l1.mus
music set to normal with fallback normal
Loading Ambient.scr
Spawned interior 1
Spawned interior 2
Spawned interior 3
Spawned interior 4
Spawned interior 5
Spawned exterior 1
Spawned exterior 2
Spawned exterior 3
Spawned exterior 4
writing to: C:\Program Files\ea games\MOHAA\main\configs\unnamedsoldier.cfg
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\11484\protocol\8\name\BiG_HeaD\dm_playergermanmodel\german_elite_officer\rate\10000\dm_playermodel\allied_airborne\snaps\20<<<
version 8 connecting to 8
Going from CS_FREE to CS_CONNECTED for BiG_HeaD
CL packet loopback: connectResponse
BiG_HeaD : dropped gamestate, resending
SV_SendClientGameState() for BiG_HeaD
Going from CS_CONNECTED to CS_PRIMED for BiG_HeaD
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (main/cgamex86.dll)
------------------
Event system initialized: 6 classes 138 events 3312 total memory in response list
CM_LoadMap( maps/obj/hunt2bots.bsp, 1 )
-----------PARSING UBERSOUND------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Couldn't load sound: sound/scorpio/fire_scream.wav
Couldn't load sound: sound/null.wav
Parse/Load time: 22.840000 seconds.
-------------UBERSOUND DONE---------------
-----------PARSING UBERDIALOG------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 2.042000 seconds.
-------------UBERDIALOG DONE---------------
WARNING: invalid cull parm 'front' in shader 'textures/wilderness/m3l3hedgerowsml_backculled'
WARNING: invalid cull parm 'front' in shader 'textures/misc_outside/hedgerow_backculled'
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/frenchfloor_wood1' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/notexture.tga
Couldn't find image for shader textures/notexture
WARNING: shader 'textures/general_structure/natestahwin1_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/natestahwin1_frame' has depthmask enabled after stage 0!!!
^~^~^ Can't find textures/(1.tga
Couldn't find image for shader textures/(1
^~^~^ Can't find textures/(0.tga
Couldn't find image for shader textures/(0
WARNING: shader 'textures/general_structure/window4_frame' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/general_structure/window4_frame' has depthmask enabled after stage 0!!!
stitched 32 LoD cracks
...loaded 41526 faces, 55 meshes, 0 trisurfs, 0 flares
Using ter_maxtris = 24576
Terrain: 1.88 MB tris, 1.31 MB verts, 0.00 MB in 2 patches, 3.19 MB total
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/grandfathers_clock/grandfathers_clock.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/night_stand/night_stand.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/bodies_tarp/bodies_tarp.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/weapons/m1_garand/static_garand.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/hopechest/hopechest.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/bodies/body_us03.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/wicker_basket_3/wicker_basket_3.skc
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/tablewithumbrella/tablewithumbrella.skc
R_LevelMarksLoad: maps/obj/hunt2bots.dcl not found
^~^~^ Can't find textures/menu/exit.tga
Couldn't find image for shader textures/menu/exit
SOUNDTRACK: Loading music/m4l1.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_puddle.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_snow.tik
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.06 seconds
CL_InitCGame: 67.93 seconds
Going from CS_PRIMED to CS_ACTIVE for BiG_HeaD
Called FadeSound with: 0.000000
CL_GetSnapshot: Not all children could find their parents.
CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
BiG_HeaD has entered the battle
LOCALIZATION ERROR: 'Press Use(Del) to follow a player.' does not have a localization entry
LOCALIZATION ERROR: 'Score:' does not have a localization entry
LOCALIZATION ERROR: 'Health' does not have a localization entry
LOCALIZATION ERROR: 'Waiting For Players' does not have a localization entry
LOCALIZATION ERROR: 'Press fire to join the battle!' does not have a localization entry
LOCALIZATION ERROR: '
Press fire to join the battle!' does not have a localization entry
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/welding_tank.tik
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
MUSIC: changing from [ normal | normal ] to [ none | none ]
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Posted: Tue Aug 19, 2003 11:48 am
by Angex
Well you certainly have alot of errors, if nothing else ! There are a couple of mapping one's:
Code: Select all
^~^~^ Event 'alwaysaway1' does not exist.
^~^~^ Failed execution of event for class 'RotatingDoor'
It seems you added alwaysaway1 as a key, instead of:
key: alwaysaway
value: 1
Code: Select all
*!*!*!* 'models/lights/swinging_lantern.tik' was spawned as an Object entity at (4192 -1312 -40). Should be made into a static model or script model (#1).
I think this means you've got a static model using a non-static shader or vice-versa (I can't remeber which way around it is.), which normally causes some weird lighting effects on the model.
Code: Select all
Tiki:LoadFile Couldn't load models/human/sumo_german_wehrmact_grenadier.tik
^~^~^ Classname ai_sumo_german_wehrmact_grenadier used, but model was not a TIKI, using Object.
I believe these are the models included in sumo's busy map, but they're either missing or faulty, as a result the AI aren't being spawned an any operations preformed on them will give aload or errors like this one below (Because self doesn't exist, in this case being wrenchguy4, in can't be executed):
Code: Select all
self holster (maps/obj/hunt2bots.scr, 86)
self ^
^~^~^ Script Error: Failed execution of command 'holster' for class 'Object' Targetname 'wrenchguy4'
name
Posted: Tue Aug 19, 2003 1:44 pm
by tltrude
I don't see any error that will stop the script from running, even though the workers are messed up. But, it may be the name of the file.
level.script = maps/obj/objtest.scr
What is the name of your bsp?
Posted: Tue Aug 19, 2003 4:16 pm
by Alcoholic
the problem is you want to use stuff from sumo's 'busy' map, but, as you told me in your pm, you deleted that .pk3. thats why the eating script didn't work. if you don't wanna tinker around alot, just redownload his .pk3. if you plan on releasing the map, just include sumo's .pk3 too.