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New map (my first)
Posted: Tue Aug 19, 2003 8:26 pm
by Guitarfan
hi, this is my first playable map (not ment for testing

)
it has 2 obj (allies: destroy the flak, axis: destroy the safe), it has vents through the house, and it has 2 large snipertowers.
please let me know what you think of my map
you can visit:
http://members.home.nl/bjorn1986willems if you want to play my stupid test maps
some pictures of the map:

Posted: Tue Aug 19, 2003 8:39 pm
by Bjarne BZR
So... why couldent you finish it?
Posted: Tue Aug 19, 2003 8:59 pm
by Guitarfan
because I wanted to make static entity. I had worldspawn selected, and then inserted a model, but because of that I erased all my worldspawn brushes

(I've tried everything to save my map (snapshots etc.)), but the map was pretty finished, what do you think of it?
Posted: Tue Aug 19, 2003 11:38 pm
by Bjarne BZR
I think it looks good, and if its your first: all the better. Good work.
Welcome to .MAP by the way!
Posted: Tue Aug 19, 2003 11:56 pm
by Alcoholic
That map ROX! and for your first map its great!! My first map was a small mono-textured room.

Posted: Wed Aug 20, 2003 12:08 am
by Guitarfan
well, it isn't really my first map, but the first map I was serieus on. I also have a few little maps, but I used them to learn mohradiant

, and thanks for the welcome.
Posted: Wed Aug 20, 2003 12:51 am
by Alcoholic
i was serious on my room!
Posted: Wed Aug 20, 2003 11:28 am
by Guitarfan
I was also serieus on everything but my first rooms weren't meant for playing

(well, my clan played it :S)
Posted: Wed Aug 20, 2003 5:15 pm
by Alcoholic
mine were i put ai and everything in it lol.
Posted: Wed Aug 20, 2003 5:30 pm
by Guitarfan
never tried ai actually, is it possible in MP?
Posted: Wed Aug 20, 2003 5:40 pm
by Alcoholic
yeah but you gotta screw around with some files.
Posted: Wed Aug 20, 2003 6:06 pm
by Guitarfan
well, I'm not really good at that, guess i'll stay with mapping

Posted: Wed Aug 20, 2003 8:11 pm
by LT.BARNES
i love the house don't get me wrong, but it would of been SOO GOOD if u add some trees around the treeline texture, also would be cool if there was a back landscape to the big house. it looks like it is on the edge of the map.
but other then that it is V V V V Vgood!
Posted: Wed Aug 20, 2003 8:31 pm
by Guitarfan
thanks for the compliment and the good advice, too bad I can't finish my map (explanation above) else I probably have done what you say.
Posted: Wed Aug 20, 2003 10:06 pm
by LT.BARNES
o and forgot to say..."indoor areas are gr8!"
well done man!