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BLACk Blobs on Textures

Posted: Thu Aug 21, 2003 2:17 am
by CorporalPunishment
I have just about finish my new map but I have several areas where black blobs appear on the texture of brushes.

If you shoot at them the light flash makes them disappear until
the light flash ends.

Has any 1 else experienced this ? Can be Fixed ?

Hope you can help, it's the only thing holding back the release.

blobs

Posted: Thu Aug 21, 2003 3:17 am
by tltrude
The blobs ar probably shadows caused by overlaping brushes, detail ceillings, skybox cracks, and lod terrain errors. Most of them should go away when you do a final light compile.

Posted: Thu Aug 21, 2003 3:11 pm
by Sonsai
Which leads me to a question. What is the final compile?

-final

Posted: Thu Aug 21, 2003 3:43 pm
by tltrude
"-final" is one of the "LIGHT Options" in the upper left of Mbuilder. The other two should be set on verbose ( -v ). A verbose vis compile and a final light compile will take longer, but I think you will be pleased with the results.