NoDraw difference between AARadiant and SDK?
Posted: Thu Aug 21, 2003 10:31 am
Hi,
Can anyone tell me if there is a difference location wise between the NoDraw with the normal MOHRadiant and the SDK version? I ask because I made a map with the SDK version and have just converted it to run on AA. All the textures are correct (unlike another map I converted about a week ago) except for the nodraw which shows up as a bright white texture with thick black lines on it.
Any ideas why this has happened? How can I make this MOHRadiant look in the right place for the nodraw?
It's strange coz it shows up Radiant fine. Only when it compiles is it wrong.
Thanks.
Can anyone tell me if there is a difference location wise between the NoDraw with the normal MOHRadiant and the SDK version? I ask because I made a map with the SDK version and have just converted it to run on AA. All the textures are correct (unlike another map I converted about a week ago) except for the nodraw which shows up as a bright white texture with thick black lines on it.
Any ideas why this has happened? How can I make this MOHRadiant look in the right place for the nodraw?
It's strange coz it shows up Radiant fine. Only when it compiles is it wrong.
Thanks.