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Help! cant get rid of my custom texture!

Posted: Thu Aug 28, 2003 12:55 am
by matt_moh
I used a custom texture in my map and did a compile. When I tried to run my map in moh, it gave me an error saying that my texture was an invalid type of .tga file. So I got deleted it, both the .shader and the texture itself. Before I did that, I also made sure to get rid of the texture everywhere it was in my map. When I did a new compile, I got the same error. There were no new custom textures in my map, they were all stock after I deleted my first one. Any one know what's wrong or how to permanently get rid of my custom texture?

Posted: Thu Aug 28, 2003 1:03 am
by Guitarfan
did you delete the pk3 where your custom are in?

Posted: Thu Aug 28, 2003 1:39 am
by DoughBoy
matt_moh, I am new at this so this might sound stupid. Did you check the Textures window and click on Textue/Show in use? This will show you all the textures that you have in your map. If you still see your custom texture, then you missed one ore two.

DoughBoy

Posted: Thu Aug 28, 2003 4:04 am
by matt_moh
I did delete the .pk3 with the custom texture inside and doughboy, thanks for trying to help but I already clicked the texture/show in use. That's how I was able to find and delete all the brushes with my bad texture.

Any more ideas?

Posted: Thu Aug 28, 2003 7:37 am
by rOger
Open the map in a text editor and do a search. But you should know that there is 'original' textures that don't work as well. So it doesn't need to be a custom texture.

Posted: Thu Aug 28, 2003 3:38 pm
by matt_moh
Well, I searched the .map file and couldn't find my texture, which should mean that my custom texture is totally gone and not the cause of my problem. Anybody know of a quick way to see if the original textures work or not? I'm probably just going to map a sepete map to test each original texture individualy.