Objective wont end game
Posted: Fri Aug 29, 2003 5:14 pm
Ive tried my map out and i appear to have missed somthing out of my script or somthing as when teh axis plants the and it explodes the game dosnt end.
Heres my script. can someone please tell me what im missing as i cant find the missing/incorrect part.
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "We have to protect"
setcvar "g_obj_alliedtext2" "that train at all"
setcvar "g_obj_alliedtext3" "costs"
setcvar "g_obj_axistext1" "We cant let them"
setcvar "g_obj_axistext2" "keep the train,"
setcvar "g_obj_axistext3" "destroy it quickly"
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/train_station.scr
exec global/ambient.scr m5l1b
thread global/exploder.scr::main
$minefield1 thread global/valoche_magic.scr::mines_setup 30
level waittill spawn
level.defusing_team = "allies"
level.planting_team = "axis"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 8
level.clockside = axis
level waittill roundstart
$train_bomb thread global/obj_dm.scr::bomb_thinker
thread allies_win_bomb
$train_bomb thread axis_win_timer
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin axis
end
//*** --------------------------------------------
//*** "Allies Victory"
//*** --------------------------------------------
allies_win_timer:
level waittill allieswin
end
Thx
Heres my script. can someone please tell me what im missing as i cant find the missing/incorrect part.
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "We have to protect"
setcvar "g_obj_alliedtext2" "that train at all"
setcvar "g_obj_alliedtext3" "costs"
setcvar "g_obj_axistext1" "We cant let them"
setcvar "g_obj_axistext2" "keep the train,"
setcvar "g_obj_axistext3" "destroy it quickly"
setcvar "g_scoreboardpic" "none"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/train_station.scr
exec global/ambient.scr m5l1b
thread global/exploder.scr::main
$minefield1 thread global/valoche_magic.scr::mines_setup 30
level waittill spawn
level.defusing_team = "allies"
level.planting_team = "axis"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 8
level.clockside = axis
level waittill roundstart
$train_bomb thread global/obj_dm.scr::bomb_thinker
thread allies_win_bomb
$train_bomb thread axis_win_timer
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin axis
end
//*** --------------------------------------------
//*** "Allies Victory"
//*** --------------------------------------------
allies_win_timer:
level waittill allieswin
end
Thx