HELP...map won't work on server!
Posted: Sat Aug 30, 2003 3:31 pm
After a great deal of anticipation I uploaded my TDM map to our clan server (linux). All I get is a "server timed out" message.
I made a PK3 file which contains the BSP file, the MIN file, and the DMprecache script as well as the map script. I don't need a shader file because I have not mod'd any terrain with EasyGen. Right?
I am searching for any differences between my map and others that work on our server...I can't find anything significant.
I have a single player spawn point and have added 3 allied and 3 axis spawn points in the map. There are no special load screens or music / sounds...actually just straight forward map.
Here is my script. Is it adequate for a Team death match?
I really can use some help. I really want to get this map up and running on the server.
Thanks.
I made a PK3 file which contains the BSP file, the MIN file, and the DMprecache script as well as the map script. I don't need a shader file because I have not mod'd any terrain with EasyGen. Right?
I am searching for any differences between my map and others that work on our server...I can't find anything significant.
I have a single player spawn point and have added 3 allied and 3 axis spawn points in the map. There are no special load screens or music / sounds...actually just straight forward map.
Here is my script. Is it adequate for a Team death match?
Code: Select all
// USER-RSHA-BIRKENAU-v1-5.MAP
// ARCHITECTURE: {RSHA} HEYDRICH REINHARD [CP] (AKA) FRANATICUS SATANUS
// SCRIPTING: {RSHA} HEYDRICH REINHARD [CP] (AKA) FRANATICUS SATANUS
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "RSHA - Birkenau Edition"
setcvar "g_obj_alliedtext2" "Allies - Invade and Liberate"
setcvar "g_obj_alliedtext3" "Axis - Protect and Bitch-slap"
setcvar "g_obj_axistext1" "Map by Franaticus Satanus"
setcvar "g_obj_axistext2" "obergruppenfuehrer@rsha.cyberseals.net"
setcvar "g_obj_axistext3" "http://rsha.cyberseals.net"
setcvar "g_scoreboardpic" "none" // your score board picture
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
//$world farplane 6500 //x is the distance of the fog. 1024 is real dense, 8192 is real far.
//$world farplane_color (.333 .333 .5) //type in red green and blue values on a scale of 0 to 1. if you want pure blue, then you would type (0 0 1)
elpain:
$eldeath volumedamage 20 //this add 4000 volts to the perimeter electric fence
end
$player item weapons/colt45.tik
exec global/ambient.scr mohdm5
exec global/DMprecache.scr
//exec global/ambient.scr mymapname.mus // may want to make your own ambient sounds, read the tut (mymapname.mus)
level.script = "maps/dm/USER-RSHA-BIRKENAU-v1-4.scr" // map name script
fadein 2 0 0 0 1
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
Thanks.