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stupid truck
Posted: Sun Aug 31, 2003 12:22 am
by Guitarfan
I want a truck in my map (just standing still) so I choose vehicles -> german -> opeltruck. this model isn't solid so I use a bunch of clips (glass for the windows, wood for the back etc.) but if I compile my map and play my truck was in the air about 128 units higher than in radiant. then I moved the truck in radiant (put it to the left) and then compiled and it stayed on his place. then I moved the truck back in radiant (so it was in the clips again) and then it again was higher ingame.
does anyone know how this comes, cause it's really anoying :S
Posted: Sun Aug 31, 2003 2:21 am
by HappyChappy_7000
static --> vehicle --> german --> opeltruck?
a static vehicle might work
Posted: Sun Aug 31, 2003 3:07 am
by Alcoholic
It will. Make sure you place/angle it the right way you want it in radiant, it doesn't do it automatically ingame like normal vehicles do.
Posted: Sun Aug 31, 2003 4:31 am
by Random
Did you try to spin it or change the angle in the entity window? Spinning a model with the spin function is ill advised.
Try it again hit n and use the angle keys.
Hope this helps.
Random
Posted: Sun Aug 31, 2003 10:50 am
by Guitarfan
I changed it to a static model and it helps. thanks
I used the non static cause the static doesn't have a destroyed version, but I guess I'm gonna use the non static version also for the destroyed one (hope that works, didn't try it yet) but thanks for the help
Posted: Sun Aug 31, 2003 6:38 pm
by Alcoholic
If you want a destroyed version, you can just make a script_model with the .tik of the destroyed truck.
Posted: Sun Aug 31, 2003 10:04 pm
by Guitarfan
thanks
