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Compiler Error
Posted: Sun Aug 31, 2003 2:01 pm
by Shortricci
What does this mean?
When i try compiling at the start it says this ::
D:\MEDALO~1\maps>"C:\PROGRA~1\MOHAAT~2\MOHAAT
D:\MEDALO~1\maps\ric.map
---- q3map ----
----- FS_Startup -----
----------------------
26572 files in pk3 files
************ ERROR ************
Backwards tree volume
D:\MEDALO~1\maps>pause
Press any key to continue . . .
- Ricci

Posted: Sun Aug 31, 2003 2:04 pm
by Major Pain
Looks like a patch mesh got turned inside out, but I don't know for sure. Wait for somebody who does.
Posted: Sun Aug 31, 2003 2:07 pm
by Zip
ERROR: Backwards tree volume
This error appears in multiple situations, if:
- Your map is not fully enclosed (it leaks).
Pantera wrote:
You get a backwards tree volume error instead of a leak when the compiler can't plot a course from the first entity to the point of the error, to place in the point file. This probably means the entity was exposed to the void. If it had been inside a building and the compiler could plot a course through the building to the void, it would have valid point file data and a leak.
- You have a bad brush somewhere. Hard to trace, possibly it's the terrain if you have some.
SOLUTION: Make sure you have a structural skybox if you're working on an outside map. In general make sure there's no leaks. If the error persists, you can use Rogue's plug-in to purge bad polygons. Just extract the file to a /plugin folder within your Radiant directory.
Posted: Sun Aug 31, 2003 2:10 pm
by Shortricci
Hmm Thanks all,
but it seems i was compiling the wrong map!
Teach me to rush into things
TY
- Ricci
