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Texture this map for me?

Posted: Mon Sep 01, 2003 9:48 pm
by silversound
So first I ripped the Omaha .bsp using Scorpios MOHAA Tools.
Then I FULLY rebuilt it! I removed ALL of the duplicate brushed, resized the skybox, and erased all of the extra stuff like boxes and furniture ect.
Now I have it all caulked and ready for terrain, textures, start points, lights, mines ect.

I know this was like tracing the Mona Lisa but any help or advise would be great!

Posted: Mon Sep 01, 2003 9:55 pm
by SlasherZ
any plans for releasing the .map ... also, i could texture it!

Posted: Mon Sep 01, 2003 10:49 pm
by silversound
Well since I can't say I made the map, I would probably not be too stingy with the .map.

I would like to release the .map to the public after I get first crack at it! It was (and still is) a lot of work to remove and rebuild all those damb brushes , but the result is a clean (almost) .map of Omaha that can now be tweaked any way one may want.

I am very interested in getting some more advanced help for the dirty work like scripting and the such, but if I have too I will learn that as well.

Bots on Omaha would most definatly be popular and could make for some killer invasions! However I know nothing at all about their incorperation.

I see several more objectives like blowing the radar dish, killing a Tiger ect..

I also want a back road that wraps around to the beach on one side.

I really need advise on the whole detailed bushes concept. FPS is a challange to keep down, and I am taking every detail into consideration. I want to get this map as big as possible, and still have good FPS.

My goal is to be able to constantly change this classic (but aging quickly) map! I think this should be done for all the classic maps we all wish we could change just a little bit, if for no other reason than for our own enjoyment.

Posted: Mon Sep 01, 2003 10:52 pm
by SlasherZ
is this the mp omaha or the single player one?

Posted: Mon Sep 01, 2003 10:55 pm
by silversound
Multiplayer, But a SP would be incredible! Might be more than I could handle though. :(

Posted: Mon Sep 01, 2003 10:58 pm
by Alcoholic
Both are actually the same... if you go into noclip in m3l1b, you can see that the cannons you have to blow in mp are there.

Posted: Mon Sep 01, 2003 11:19 pm
by SlasherZ
the stairs are different... mp has no ladders

Posted: Tue Sep 02, 2003 2:30 am
by Alcoholic
You don't believe me do you? Look at this pic from m3l1b.

geocities.com/cool_kirby77/yourrwrong.jpg

You can clearly see the bomb obj for the mp version.

Posted: Tue Sep 02, 2003 9:47 am
by SlasherZ
i know that, but inside the way you get up to the top is different

Posted: Tue Sep 02, 2003 11:35 am
by Sonsai
Pssst, use detail brushes and area portals :)

Posted: Tue Sep 09, 2003 7:28 pm
by General_DisArray
how do you do the noclip command in the console?